Magic ResistanceThe imp has Advantage on saving throws against spells and other magical effects.
ACTIONS
StingMelee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.
InvisibilityThe imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Shape-ShiftThe imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Imp [1/2]Tiny Fiend (Devil), Lawful Evil
CR1
13Armor Class
21Hit Points
20 ft., Fly 40 ft.Speed
STR6-2
DEX17+3
CON13+1
INT11+0
WIS12+1
CHA14+2
Initiative. +3
Senses. Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Resistances. Cold
Immunities. Fire, Poison; Poisoned
Languages. Common, Infernal
Traits
Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.
Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
ImpFiend · CR 1
ImpTiny Fiend (Devil), Lawful Evil
STR-26
DEX+317
CON+113
INT+011
WIS+112
CHA+214
AC13
HP21
CR1
SPD20 ft., Fly 40 ft.
TRAITS
Magic ResistanceThe imp has Advantage on saving throws against spells and other magical effects.
ACTIONS
StingMelee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.
InvisibilityThe imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Shape-ShiftThe imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Imp [1/2]Tiny Fiend (Devil), Lawful Evil
CR1
13Armor Class
21Hit Points
20 ft., Fly 40 ft.Speed
STR6-2
DEX17+3
CON13+1
INT11+0
WIS12+1
CHA14+2
Initiative. +3
Senses. Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Resistances. Cold
Immunities. Fire, Poison; Poisoned
Languages. Common, Infernal
Traits
Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.
Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Imp — printable monster card
Tiny Fiend (Devil), Lawful Evil
CR 1
Fiend
Tiny
Full stat block
Armor Class
13
Hit Points
21
Initiative
+3
Speed
20 ft., Fly 40 ft.
Senses
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Resistances
Cold
Immunities
Fire, Poison; Poisoned
Languages
Common, Infernal
Challenge Rating
1 (200 XP)
Proficiency bonus
+2
Skill proficiencies
Deception, Insight, Stealth
Ability scores
STR
DEX
CON
INT
WIS
CHA
6-2
17+3
13+1
11+0
12+1
14+2
Traits
Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.
Actions
Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.
Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.