ImpFiend · CR 1
ImpTiny Fiend (Devil), Lawful Evil
STR6-2DEX17+3CON13+1INT11+0WIS12+1CHA14+2
AC13HP21CR1SPD20 ft., Fly 40 ft.
TRAITS
Magic Resistance

The imp has Advantage on saving throws against spells and other magical effects.

ACTIONS
Sting

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.

Invisibility

The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Shape-Shift

The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.

Imp [1/2]
Tiny Fiend (Devil), Lawful Evil
1
13Armor Class
21Hit Points
20 ft., Fly 40 ft.Speed
STR6-2
DEX17+3
CON13+1
INT11+0
WIS12+1
CHA14+2

Initiative. +3

Senses. Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11

Resistances. Cold

Immunities. Fire, Poison; Poisoned

Languages. Common, Infernal

Traits

Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.

Actions

Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing

Fiend
Monster card
Imp [2/2]
Tiny Fiend (Devil), Lawful Evil
1
13Armor Class
21Hit Points
20 ft., Fly 40 ft.Speed
STR6-2
DEX17+3
CON13+1
INT11+0
WIS12+1
CHA14+2

Actions (cont.)

damage plus 7 (2d6) Poison damage.

Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.

Fiend
Monster card

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Imp — printable monster card

Tiny Fiend (Devil), Lawful Evil

  • CR 1
  • Fiend
  • Tiny

Full stat block

Armor Class
13
Hit Points
21
Initiative
+3
Speed
20 ft., Fly 40 ft.
Senses
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Resistances
Cold
Immunities
Fire, Poison; Poisoned
Languages
Common, Infernal
Challenge Rating
1 (200 XP)
Proficiency bonus
+2
Skill proficiencies
Deception, Insight, Stealth
Ability scores
STR DEX CON INT WIS CHA
6 -2 17 +3 13 +1 11 +0 12 +1 14 +2

Traits

Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.

Actions

Sting. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.

Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.

See also