The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
Initiative. +1
Senses. Darkvision 60 ft.; Passive Perception 12
Immunities. Cold, Poison; Exhaustion, Poisoned
Vulnerabilities. Fire
Languages. Primordial (Aquan, Auran)
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
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Ice Mephit — printable monster card
Small Elemental, Neutral Evil
Full stat block
- Armor Class
- 11
- Hit Points
- 21
- Initiative
- +1
- Speed
- 30 ft., Fly 30 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 12
- Immunities
- Cold, Poison; Exhaustion, Poisoned
- Vulnerabilities
- Fire
- Languages
- Primordial (Aquan, Auran)
- Challenge Rating
- 1/2 (100 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Perception, Stealth
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 -2 | 13 +1 | 10 +0 | 9 -1 | 11 +0 | 12 +1 |
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.