Death BurstThe mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
ACTIONS
ClawMelee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day)The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6)Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Ice Mephit [1/2]Small Elemental, Neutral Evil
CR1/2
11Armor Class
21Hit Points
30 ft., Fly 30 ft.Speed
STR7-2
DEX13+1
CON10+0
INT9-1
WIS11+0
CHA12+1
Initiative. +1
Senses. Darkvision 60 ft.; Passive Perception 12
Immunities. Cold, Poison; Exhaustion, Poisoned
Vulnerabilities. Fire
Languages. Primordial (Aquan, Auran)
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Ice MephitElemental · CR 1/2
Ice MephitSmall Elemental, Neutral Evil
STR-27
DEX+113
CON+010
INT-19
WIS+011
CHA+112
AC11
HP21
CR1/2
SPD30 ft., Fly 30 ft.
TRAITS
Death BurstThe mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
ACTIONS
ClawMelee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day)The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6)Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Ice Mephit [1/2]Small Elemental, Neutral Evil
CR1/2
11Armor Class
21Hit Points
30 ft., Fly 30 ft.Speed
STR7-2
DEX13+1
CON10+0
INT9-1
WIS11+0
CHA12+1
Initiative. +1
Senses. Darkvision 60 ft.; Passive Perception 12
Immunities. Cold, Poison; Exhaustion, Poisoned
Vulnerabilities. Fire
Languages. Primordial (Aquan, Auran)
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Ice Mephit — printable monster card
Small Elemental, Neutral Evil
CR 1/2
Elemental
Small
Full stat block
Armor Class
11
Hit Points
21
Initiative
+1
Speed
30 ft., Fly 30 ft.
Senses
Darkvision 60 ft.; Passive Perception 12
Immunities
Cold, Poison; Exhaustion, Poisoned
Vulnerabilities
Fire
Languages
Primordial (Aquan, Auran)
Challenge Rating
1/2 (100 XP)
Proficiency bonus
+2
Skill proficiencies
Perception, Stealth
Ability scores
STR
DEX
CON
INT
WIS
CHA
7-2
13+1
10+0
9-1
11+0
12+1
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.