Ice MephitElemental · CR 1/2
Ice MephitSmall Elemental, Neutral Evil
STR-27
DEX+113
CON+010
INT-19
WIS+011
CHA+112
AC11
HP21
CR1/2
SPD30 ft., Fly 30 ft.

TRAITS

Death BurstThe mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

ACTIONS

ClawMelee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day)The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6)Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

Ice Mephit [1/2]Small Elemental, Neutral Evil
CR1/2
11Armor Class
21Hit Points
30 ft., Fly 30 ft.Speed
STR7-2
DEX13+1
CON10+0
INT9-1
WIS11+0
CHA12+1

Initiative. +1

Senses. Darkvision 60 ft.; Passive Perception 12

Immunities. Cold, Poison; Exhaustion, Poisoned

Vulnerabilities. Fire

Languages. Primordial (Aquan, Auran)

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing

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Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Ice Mephit [2/2]Small Elemental, Neutral Evil
CR1/2
11Armor Class
21Hit Points
30 ft., Fly 30 ft.Speed
STR7-2
DEX13+1
CON10+0
INT9-1
WIS11+0
CHA12+1

Actions (cont.)

damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Ice Mephit — printable monster card

Small Elemental, Neutral Evil

  • CR 1/2
  • Elemental
  • Small

Full stat block

Armor Class
11
Hit Points
21
Initiative
+1
Speed
30 ft., Fly 30 ft.
Senses
Darkvision 60 ft.; Passive Perception 12
Immunities
Cold, Poison; Exhaustion, Poisoned
Vulnerabilities
Fire
Languages
Primordial (Aquan, Auran)
Challenge Rating
1/2 (100 XP)
Proficiency bonus
+2
Skill proficiencies
Perception, Stealth
Ability scores
STR DEX CON INT WIS CHA
7 -2 13 +1 10 +0 9 -1 11 +0 12 +1

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

See also