The hydra can hold its breath for 1 hour.
The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at
least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.
For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.
The hydra makes as many Bite attacks as it has heads.
Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.
Initiative. +4
Senses. Darkvision 60 ft.; Passive Perception 16
Immunities. Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
Languages. None
Traits
Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20
Traits (cont.)
Hit Points when it grows new heads.
Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.
Actions
Multiattack. The hydra makes as many Bite attacks as it has heads.
Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.
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Hydra — printable monster card
Huge Monstrosity, Unaligned
Full stat block
- Armor Class
- 15
- Hit Points
- 184
- Initiative
- +4
- Speed
- 40 ft., Swim 40 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 16
- Immunities
- Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
- Languages
- None
- Challenge Rating
- 8 (3,900 XP)
- Proficiency bonus
- +3
- Skill proficiencies
- Perception (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 +5 | 12 +1 | 20 +5 | 2 -4 | 10 +0 | 7 -2 |
Traits
Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.
Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.
Actions
Multiattack. The hydra makes as many Bite attacks as it has heads.
Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.