Hydra [1/2]Monstrosity · CR 8
Hydra [1/2]Huge Monstrosity, Unaligned
STR20+5DEX12+1CON20+5INT2-4WIS10+0CHA7-2
AC15HP184CR8SPD40 ft., Swim 40 ft.
TRAITS
Hold Breath

The hydra can hold its breath for 1 hour.

Multiple Heads

The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at

Hydra [2/2]Monstrosity · CR 8
Hydra [2/2]Huge Monstrosity, Unaligned
TRAITS (cont.)
Multiple Heads (cont.)

least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.

Reactive Heads

For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

ACTIONS
Multiattack

The hydra makes as many Bite attacks as it has heads.

Bite

Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.

Hydra [1/2]
Huge Monstrosity, Unaligned
8
15Armor Class
184Hit Points
40 ft., Swim 40 ft.Speed
STR20+5
DEX12+1
CON20+5
INT2-4
WIS10+0
CHA7-2

Initiative. +4

Senses. Darkvision 60 ft.; Passive Perception 16

Immunities. Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious

Languages. None

Traits

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20

Monstrosity
Monster card
Hydra [2/2]
Huge Monstrosity, Unaligned
8
15Armor Class
184Hit Points
40 ft., Swim 40 ft.Speed
STR20+5
DEX12+1
CON20+5
INT2-4
WIS10+0
CHA7-2

Traits (cont.)

Hit Points when it grows new heads.

Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

Actions

Multiattack. The hydra makes as many Bite attacks as it has heads.

Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.

Monstrosity
Monster card

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Hydra — printable monster card

Huge Monstrosity, Unaligned

  • CR 8
  • Monstrosity
  • Huge

Full stat block

Armor Class
15
Hit Points
184
Initiative
+4
Speed
40 ft., Swim 40 ft.
Senses
Darkvision 60 ft.; Passive Perception 16
Immunities
Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
Languages
None
Challenge Rating
8 (3,900 XP)
Proficiency bonus
+3
Skill proficiencies
Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
20 +5 12 +1 20 +5 2 -4 10 +0 7 -2

Traits

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.

Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

Actions

Multiattack. The hydra makes as many Bite attacks as it has heads.

Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.

See also