Hold BreathThe hydra can hold its breath for 1 hour.
Multiple HeadsThe hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Hydra [2/2]Monstrosity · CR 8
Hydra [2/2]Huge Monstrosity, Unaligned
TRAITS (cont.)
Multiple Heads (cont.)head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.
Reactive HeadsFor each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.
ACTIONS
MultiattackThe hydra makes as many Bite attacks as it has heads.
Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Monstrosity
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Hydra [2/2]Huge Monstrosity, Unaligned
CR8
15Armor Class
184Hit Points
40 ft., Swim 40 ft.Speed
STR20+5
DEX12+1
CON20+5
INT2-4
WIS10+0
CHA7-2
Traits (cont.)
taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.
Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.
Actions
Multiattack. The hydra makes as many Bite attacks as it has heads.
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Hydra [1/2]Monstrosity · CR 8
Hydra [1/2]Huge Monstrosity, Unaligned
STR+520
DEX+112
CON+520
INT-42
WIS+010
CHA-27
AC15
HP184
CR8
SPD40 ft., Swim 40 ft.
TRAITS
Hold BreathThe hydra can hold its breath for 1 hour.
Multiple HeadsThe hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Hydra [2/2]Monstrosity · CR 8
Hydra [2/2]Huge Monstrosity, Unaligned
TRAITS (cont.)
Multiple Heads (cont.)head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.
Reactive HeadsFor each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.
ACTIONS
MultiattackThe hydra makes as many Bite attacks as it has heads.
Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Hydra [2/2]Huge Monstrosity, Unaligned
CR8
15Armor Class
184Hit Points
40 ft., Swim 40 ft.Speed
STR20+5
DEX12+1
CON20+5
INT2-4
WIS10+0
CHA7-2
Traits (cont.)
taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.
Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.
Actions
Multiattack. The hydra makes as many Bite attacks as it has heads.
Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.
Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.
Actions
Multiattack. The hydra makes as many Bite attacks as it has heads.