Hydra [1/2]Monstrosity · CR 8
Hydra [1/2]Huge Monstrosity, Unaligned
STR+520
DEX+112
CON+520
INT-42
WIS+010
CHA-27
AC15
HP184
CR8
SPD40 ft., Swim 40 ft.

TRAITS

Hold BreathThe hydra can hold its breath for 1 hour.

Multiple HeadsThe hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living

Hydra [2/2]Monstrosity · CR 8
Hydra [2/2]Huge Monstrosity, Unaligned

TRAITS (cont.)

Multiple Heads (cont.)head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.

Reactive HeadsFor each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

ACTIONS

MultiattackThe hydra makes as many Bite attacks as it has heads.

BiteMelee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.

Hydra [1/2]Huge Monstrosity, Unaligned
CR8
15Armor Class
184Hit Points
40 ft., Swim 40 ft.Speed
STR20+5
DEX12+1
CON20+5
INT2-4
WIS10+0
CHA7-2

Initiative. +4

Senses. Darkvision 60 ft.; Passive Perception 16

Immunities. Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious

Languages. None

Traits

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Monstrosity
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Hydra [2/2]Huge Monstrosity, Unaligned
CR8
15Armor Class
184Hit Points
40 ft., Swim 40 ft.Speed
STR20+5
DEX12+1
CON20+5
INT2-4
WIS10+0
CHA7-2

Traits (cont.)

taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.

Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

Actions

Multiattack. The hydra makes as many Bite attacks as it has heads.

Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Monstrosity
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Hydra — printable monster card

Huge Monstrosity, Unaligned

  • CR 8
  • Monstrosity
  • Huge

Full stat block

Armor Class
15
Hit Points
184
Initiative
+4
Speed
40 ft., Swim 40 ft.
Senses
Darkvision 60 ft.; Passive Perception 16
Immunities
Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
Languages
None
Challenge Rating
8 (3,900 XP)
Proficiency bonus
+3
Skill proficiencies
Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
20 +5 12 +1 20 +5 2 -4 10 +0 7 -2

Traits

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.

Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

Actions

Multiattack. The hydra makes as many Bite attacks as it has heads.

Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.

See also