Horned Devil [1/2]Fiend · CR 11
Horned Devil [1/2]Large Fiend (Devil), Lawful Evil
STR22+6DEX17+3CON21+5INT12+1WIS16+3CHA18+4
AC18HP199CR11SPD30 ft., Fly 60 ft.
TRAITS
Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Horned Devil [2/2]Fiend · CR 11
Horned Devil [2/2]Large Fiend (Devil), Lawful Evil
ACTIONS
Multiattack

The devil makes three attacks, using Searing Fork or Hurl Flame in any combination. It can replace one attack with a use of Infernal Tail.

Searing Fork

Melee Attack Roll: +10, reach 10 ft. Hit: 15 (2d8 + 6) Piercing damage plus 9 (2d8) Fire damage.

Hurl Flame

Ranged Attack Roll: +8, range 150 ft. Hit: 26 (5d8 + 4) Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning.

Infernal Tail

Dexterity Saving Throw: DC 17, one creature the devil can see within 10 feet. Failure: 10 (1d8 + 6) Necrotic damage, and the target receives an infernal wound if it doesn’t have one. While wounded, the target loses 10 (3d6) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 17 Wisdom (Medicine) check.

Horned Devil [1/3]
Large Fiend (Devil), Lawful Evil
11
18Armor Class
199Hit Points
30 ft., Fly 60 ft.Speed
STR22+6
DEX17+3
CON21+5
INT12+1
WIS16+3
CHA18+4

Initiative. +7

Senses. Darkvision 150 ft. (unimpeded by magical Darkness); Passive Perception 13

Resistances. Cold

Immunities. Fire, Poison; Poisoned

Languages. Infernal; telepathy 120 ft.

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws

Fiend
Monster card
Horned Devil [2/3]
Large Fiend (Devil), Lawful Evil
11
18Armor Class
199Hit Points
30 ft., Fly 60 ft.Speed
STR22+6
DEX17+3
CON21+5
INT12+1
WIS16+3
CHA18+4

Traits (cont.)

against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks, using Searing Fork or Hurl Flame in any combination. It can replace one attack with a use of Infernal Tail.

Searing Fork. Melee Attack Roll: +10, reach 10 ft. Hit: 15 (2d8 + 6) Piercing damage plus 9 (2d8) Fire damage.

Hurl Flame. Ranged Attack Roll: +8, range 150 ft. Hit: 26 (5d8 + 4) Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning.

Infernal Tail. Dexterity Saving Throw: DC 17, one creature the devil can see within 10 feet. Failure: 10 (1d8 + 6) Necrotic

Fiend
Monster card
Horned Devil [3/3]
Large Fiend (Devil), Lawful Evil
11
18Armor Class
199Hit Points
30 ft., Fly 60 ft.Speed
STR22+6
DEX17+3
CON21+5
INT12+1
WIS16+3
CHA18+4

Actions (cont.)

damage, and the target receives an infernal wound if it doesn’t have one. While wounded, the target loses 10 (3d6) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 17 Wisdom (Medicine) check.

Fiend
Monster card

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Horned Devil — printable monster card

Large Fiend (Devil), Lawful Evil

  • CR 11
  • Fiend
  • Large

Full stat block

Armor Class
18
Hit Points
199
Initiative
+7
Speed
30 ft., Fly 60 ft.
Senses
Darkvision 150 ft. (unimpeded by magical Darkness); Passive Perception 13
Resistances
Cold
Immunities
Fire, Poison; Poisoned
Languages
Infernal; telepathy 120 ft.
Challenge Rating
11 (7,200 XP)
Proficiency bonus
+4
Saving throw proficiencies
Strength, Dexterity, Wisdom, Charisma
Ability scores
STR DEX CON INT WIS CHA
22 +6 17 +3 21 +5 12 +1 16 +3 18 +4

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks, using Searing Fork or Hurl Flame in any combination. It can replace one attack with a use of Infernal Tail.

Searing Fork. Melee Attack Roll: +10, reach 10 ft. Hit: 15 (2d8 + 6) Piercing damage plus 9 (2d8) Fire damage.

Hurl Flame. Ranged Attack Roll: +8, range 150 ft. Hit: 26 (5d8 + 4) Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning.

Infernal Tail. Dexterity Saving Throw: DC 17, one creature the devil can see within 10 feet. Failure: 10 (1d8 + 6) Necrotic damage, and the target receives an infernal wound if it doesn’t have one. While wounded, the target loses 10 (3d6) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 17 Wisdom (Medicine) check.

See also