The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.
Initiative. +3
Senses. Darkvision 60 ft.; Passive Perception 10
Gear. Half Plate Armor, Longbow, Longsword, Shield
Languages. Common, Goblin
Traits
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Actions (cont.)
Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.
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Hobgoblin Warrior — printable monster card
Medium Fey (Goblinoid), Lawful Evil
Full stat block
- Armor Class
- 18
- Hit Points
- 11
- Initiative
- +3
- Speed
- 30 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Gear
- Half Plate Armor, Longbow, Longsword, Shield
- Languages
- Common, Goblin
- Challenge Rating
- 1/2 (100 XP)
- Proficiency bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 +1 | 12 +1 | 12 +1 | 10 +0 | 10 +0 | 9 -1 |
Traits
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.