The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
Initiative. +2
Senses. Passive Perception 12
Languages. Giant
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
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Hill Giant — printable monster card
Huge Giant, Chaotic Evil
Full stat block
- Armor Class
- 13
- Hit Points
- 105
- Initiative
- +2
- Speed
- 40 ft.
- Senses
- Passive Perception 12
- Languages
- Giant
- Challenge Rating
- 5 (1,800 XP)
- Proficiency bonus
- +3
- Skill proficiencies
- Perception
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 +5 | 8 -1 | 19 +4 | 5 -3 | 9 -1 | 6 -2 |
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.