The hound has Advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
The hound makes two Bite attacks.
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.
Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage.
Initiative. +1
Senses. Darkvision 60 ft.; Passive Perception 15
Immunities. Fire
Languages. Understands Infernal but can’t speak
Traits
Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Multiattack. The hound makes two Bite attacks.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.
Actions (cont.)
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage.
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Hell Hound — printable monster card
Medium Fiend, Lawful Evil
Full stat block
- Armor Class
- 15
- Hit Points
- 58
- Initiative
- +1
- Speed
- 50 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 15
- Immunities
- Fire
- Languages
- Understands Infernal but can’t speak
- Challenge Rating
- 3 (700 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Perception (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 +3 | 12 +1 | 14 +2 | 6 -2 | 13 +1 | 6 -2 |
Traits
Pack Tactics. The hound has Advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Multiattack. The hound makes two Bite attacks.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage.