HarpyMonstrosity · CR 1
HarpyMedium Monstrosity, Chaotic Evil
STR+112
DEX+113
CON+112
INT-27
WIS+010
CHA+113
AC11
HP38
CR1
SPD20 ft., Fly 40 ft.

ACTIONS

ClawMelee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage.

Luring SongThe harpy sings a magical melody, which lasts until the harpy’s Concentration ends on it. Wisdom Saving Throw: DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when the song starts. Failure: The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition and ignores the Luring Song of other harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn’t avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save. Success: The target is immune to this harpy’s Luring Song for 24 hours.

Harpy [1/2]Medium Monstrosity, Chaotic Evil
CR1
11Armor Class
38Hit Points
20 ft., Fly 40 ft.Speed
STR12+1
DEX13+1
CON12+1
INT7-2
WIS10+0
CHA13+1

Initiative. +1

Senses. Passive Perception 10

Languages. Common

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage.

Luring Song. The harpy sings a magical melody, which lasts until the harpy’s Concentration ends on it. Wisdom Saving Throw: DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when the song starts. Failure: The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition and ignores the Luring Song of other

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Monstrosity
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Harpy [2/2]Medium Monstrosity, Chaotic Evil
CR1
11Armor Class
38Hit Points
20 ft., Fly 40 ft.Speed
STR12+1
DEX13+1
CON12+1
INT7-2
WIS10+0
CHA13+1

Actions (cont.)

harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn’t avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save. Success: The target is immune to this harpy’s Luring Song for 24 hours.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Monstrosity
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

A tent card folds in half: the name faces the players, the stat block faces you.

This stat block is long: it continues on a second card instead of being truncated. Print both.

Pick “Save as PDF” as the destination in the print dialog.

Harpy — printable monster card

Medium Monstrosity, Chaotic Evil

  • CR 1
  • Monstrosity
  • Medium

Full stat block

Armor Class
11
Hit Points
38
Initiative
+1
Speed
20 ft., Fly 40 ft.
Senses
Passive Perception 10
Languages
Common
Challenge Rating
1 (200 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
12 +1 13 +1 12 +1 7 -2 10 +0 13 +1

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage.

Luring Song. The harpy sings a magical melody, which lasts until the harpy’s Concentration ends on it. Wisdom Saving Throw: DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when the song starts. Failure: The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition and ignores the Luring Song of other harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn’t avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save. Success: The target is immune to this harpy’s Luring Song for 24 hours.

See also