HarpyMonstrosity · CR 1
HarpyMedium Monstrosity, Chaotic Evil
STR12+1DEX13+1CON12+1INT7-2WIS10+0CHA13+1
AC11HP38CR1SPD20 ft., Fly 40 ft.
ACTIONS
Claw

Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage.

Luring Song

The harpy sings a magical melody, which lasts until the harpy’s Concentration ends on it. Wisdom Saving Throw: DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when the song starts. Failure: The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition and ignores the Luring Song of other harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn’t avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save. Success: The target is immune to this harpy’s Luring Song for 24 hours.

Harpy [1/2]
Medium Monstrosity, Chaotic Evil
1
11Armor Class
38Hit Points
20 ft., Fly 40 ft.Speed
STR12+1
DEX13+1
CON12+1
INT7-2
WIS10+0
CHA13+1

Initiative. +1

Senses. Passive Perception 10

Languages. Common

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage.

Luring Song. The harpy sings a magical melody, which lasts until the harpy’s Concentration ends on it. Wisdom Saving Throw: DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when the song starts. Failure: The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition and ignores the

Monstrosity
Monster card
Harpy [2/2]
Medium Monstrosity, Chaotic Evil
1
11Armor Class
38Hit Points
20 ft., Fly 40 ft.Speed
STR12+1
DEX13+1
CON12+1
INT7-2
WIS10+0
CHA13+1

Actions (cont.)

Luring Song of other harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn’t avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save. Success: The target is immune to this harpy’s Luring Song for 24 hours.

Monstrosity
Monster card

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Harpy — printable monster card

Medium Monstrosity, Chaotic Evil

  • CR 1
  • Monstrosity
  • Medium

Full stat block

Armor Class
11
Hit Points
38
Initiative
+1
Speed
20 ft., Fly 40 ft.
Senses
Passive Perception 10
Languages
Common
Challenge Rating
1 (200 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
12 +1 13 +1 12 +1 7 -2 10 +0 13 +1

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage.

Luring Song. The harpy sings a magical melody, which lasts until the harpy’s Concentration ends on it. Wisdom Saving Throw: DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when the song starts. Failure: The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition and ignores the Luring Song of other harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn’t avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save. Success: The target is immune to this harpy’s Luring Song for 24 hours.

See also