Guardian NagaCelestial · CR 10
Guardian NagaLarge Celestial, Lawful Good
STR+419
DEX+418
CON+316
INT+316
WIS+419
CHA+418
AC18
HP136
CR10
SPD40 ft., Climb 40 ft., Swim 40 ft.

TRAITS

Celestial RestorationIf the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.

ACTIONS

MultiattackThe naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.

BiteMelee Attack Roll: +8, reach 10 ft. Hit: 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.

Poisonous SpittleConstitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga’s next turn. Success: Half damage only.

Guardian Naga [1/2]Large Celestial, Lawful Good
CR10
18Armor Class
136Hit Points
40 ft., Climb 40 ft., Swim 40 ft.Speed
STR19+4
DEX18+4
CON16+3
INT16+3
WIS19+4
CHA18+4

Initiative. +4

Senses. Darkvision 60 ft.; Passive Perception 14

Immunities. Poison; Charmed, Paralyzed, Poisoned, Restrained

Languages. Celestial, Common

Traits

Celestial Restoration. If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.

Actions

Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.

Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 17 (2d12 + 4) Piercing

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Celestial
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Guardian Naga [2/2]Large Celestial, Lawful Good
CR10
18Armor Class
136Hit Points
40 ft., Climb 40 ft., Swim 40 ft.Speed
STR19+4
DEX18+4
CON16+3
INT16+3
WIS19+4
CHA18+4

Actions (cont.)

damage plus 22 (4d10) Poison damage.

Poisonous Spittle. Constitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga’s next turn. Success: Half damage only.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16): At Will: Thaumaturgy 1/Day Each: Clairvoyance, Cure Wounds (level 6 version), Flame Strike (level 6 version), Geas, True Seeing

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Celestial
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Large Celestial, Lawful Good

  • CR 10
  • Celestial
  • Large

Full stat block

Armor Class
18
Hit Points
136
Initiative
+4
Speed
40 ft., Climb 40 ft., Swim 40 ft.
Senses
Darkvision 60 ft.; Passive Perception 14
Immunities
Poison; Charmed, Paralyzed, Poisoned, Restrained
Languages
Celestial, Common
Challenge Rating
10 (5,900 XP)
Proficiency bonus
+4
Saving throw proficiencies
Dexterity, Constitution, Intelligence, Wisdom, Charisma
Skill proficiencies
Arcana (expertise), History (expertise), Religion (expertise)
Ability scores
STR DEX CON INT WIS CHA
19 +4 18 +4 16 +3 16 +3 19 +4 18 +4

Traits

Celestial Restoration. If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.

Actions

Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.

Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.

Poisonous Spittle. Constitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga’s next turn. Success: Half damage only.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16): At Will: Thaumaturgy 1/Day Each: Clairvoyance, Cure Wounds (level 6 version), Flame Strike (level 6 version), Geas, True Seeing

See also