Guard CaptainHumanoid · CR 4
Guard CaptainMedium or Small Humanoid, Neutral
STR18+4DEX14+2CON16+3INT12+1WIS14+2CHA13+1
AC18HP75CR4SPD30 ft.
ACTIONS
Multiattack

The guard makes two attacks, using Javelin or Longsword in any combination.

Javelin

Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

Longsword

Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

Guard Captain
Medium or Small Humanoid, Neutral
4
18Armor Class
75Hit Points
30 ft.Speed
STR18+4
DEX14+2
CON16+3
INT12+1
WIS14+2
CHA13+1

Initiative. +4

Senses. Passive Perception 14

Gear. Breastplate, Javelins (6), Longsword, Shield

Languages. Common

Actions

Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

Humanoid
Monster card

A tent card folds in half: the name faces the players, the stat block faces you.

Pick “Save as PDF” as the destination in the print dialog.

Guard Captain — printable monster card

Medium or Small Humanoid, Neutral

  • CR 4
  • Humanoid
  • Medium or Small

Full stat block

Armor Class
18
Hit Points
75
Initiative
+4
Speed
30 ft.
Senses
Passive Perception 14
Gear
Breastplate, Javelins (6), Longsword, Shield
Languages
Common
Challenge Rating
4 (1,100 XP)
Proficiency bonus
+2
Skill proficiencies
Athletics, Perception
Ability scores
STR DEX CON INT WIS CHA
18 +4 14 +2 16 +3 12 +1 14 +2 13 +1

Actions

Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

See also