Guard CaptainHumanoid · CR 4
Guard CaptainMedium or Small Humanoid, Neutral
STR+418
DEX+214
CON+316
INT+112
WIS+214
CHA+113
AC18
HP75
CR4
SPD30 ft.

ACTIONS

MultiattackThe guard makes two attacks, using Javelin or Longsword in any combination.

JavelinMelee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

LongswordMelee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

Guard CaptainMedium or Small Humanoid, Neutral
CR4
18Armor Class
75Hit Points
30 ft.Speed
STR18+4
DEX14+2
CON16+3
INT12+1
WIS14+2
CHA13+1

Initiative. +4

Senses. Passive Perception 14

Gear. Breastplate, Javelins (6), Longsword, Shield

Languages. Common

Actions

Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Humanoid
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Guard Captain — printable monster card

Medium or Small Humanoid, Neutral

  • CR 4
  • Humanoid
  • Medium or Small

Full stat block

Armor Class
18
Hit Points
75
Initiative
+4
Speed
30 ft.
Senses
Passive Perception 14
Gear
Breastplate, Javelins (6), Longsword, Shield
Languages
Common
Challenge Rating
4 (1,100 XP)
Proficiency bonus
+2
Skill proficiencies
Athletics, Perception
Ability scores
STR DEX CON INT WIS CHA
18 +4 14 +2 16 +3 12 +1 14 +2 13 +1

Actions

Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

See also