Guard CaptainHumanoid · CR 4
Guard CaptainMedium or Small Humanoid, Neutral
STR+418
DEX+214
CON+316
INT+112
WIS+214
CHA+113
AC18
HP75
CR4
SPD30 ft.
Guard CaptainMedium or Small Humanoid, Neutral
CR4
18Armor Class
75Hit Points
30 ft.Speed
STR18+4
DEX14+2
CON16+3
INT12+1
WIS14+2
CHA13+1
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Humanoid
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
Pick “Save as PDF” as the destination in the print dialog.
Guard Captain — printable monster card
Medium or Small Humanoid, Neutral
Full stat block
- Armor Class
- 18
- Hit Points
- 75
- Initiative
- +4
- Speed
- 30 ft.
- Senses
- Passive Perception 14
- Gear
- Breastplate, Javelins (6), Longsword, Shield
- Languages
- Common
- Challenge Rating
- 4 (1,100 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Athletics, Perception
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 +4 | 14 +2 | 16 +3 | 12 +1 | 14 +2 | 13 +1 |
Actions
Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.
Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

