Gray OozeOoze · CR 1/2
Gray OozeMedium Ooze, Unaligned
STR+112
DEX-26
CON+316
INT-51
WIS-26
CHA-42
AC9
HP22
CR1/2
SPD10 ft., Climb 10 ft.

TRAITS

AmorphousThe ooze can move through a space as narrow as 1 inch without expending extra movement to do so.

Corrosive FormNonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative -1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches -5. The penalty can be removed by casting the Mending spell on the weapon. The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.

ACTIONS

PseudopodMelee Attack Roll: +3, reach 5 ft. Hit: 10 (2d8 + 1) Acid damage. Nonmagical armor worn by the target takes a -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.

Gray Ooze [1/2]Medium Ooze, Unaligned
CR1/2
9Armor Class
22Hit Points
10 ft., Climb 10 ft.Speed
STR12+1
DEX6-2
CON16+3
INT1-5
WIS6-2
CHA2-4

Initiative. -2

Senses. Blindsight 60 ft.; Passive Perception 8

Resistances. Acid, Cold, Fire

Immunities. Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained

Languages. None

Traits

Amorphous. The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.

Corrosive Form. Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative -1 penalty to attack rolls immediately

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Ooze
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Gray Ooze [2/2]Medium Ooze, Unaligned
CR1/2
9Armor Class
22Hit Points
10 ft., Climb 10 ft.Speed
STR12+1
DEX6-2
CON16+3
INT1-5
WIS6-2
CHA2-4

Traits (cont.)

after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches -5. The penalty can be removed by casting the Mending spell on the weapon. The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.

Actions

Pseudopod. Melee Attack Roll: +3, reach 5 ft. Hit: 10 (2d8 + 1) Acid damage. Nonmagical armor worn by the target takes a -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Ooze
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Gray Ooze — printable monster card

Medium Ooze, Unaligned

  • CR 1/2
  • Ooze
  • Medium

Full stat block

Armor Class
9
Hit Points
22
Initiative
-2
Speed
10 ft., Climb 10 ft.
Senses
Blindsight 60 ft.; Passive Perception 8
Resistances
Acid, Cold, Fire
Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Languages
None
Challenge Rating
1/2 (100 XP)
Proficiency bonus
+2
Skill proficiencies
Stealth (expertise)
Ability scores
STR DEX CON INT WIS CHA
12 +1 6 -2 16 +3 1 -5 6 -2 2 -4

Traits

Amorphous. The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.

Corrosive Form. Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative -1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches -5. The penalty can be removed by casting the Mending spell on the weapon. The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.

Actions

Pseudopod. Melee Attack Roll: +3, reach 5 ft. Hit: 10 (2d8 + 1) Acid damage. Nonmagical armor worn by the target takes a -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.

See also