Gray OozeOoze · CR 1/2
Gray OozeMedium Ooze, Unaligned
STR12+1DEX6-2CON16+3INT1-5WIS6-2CHA2-4
AC9HP22CR1/2SPD10 ft., Climb 10 ft.
TRAITS
Amorphous

The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.

Corrosive Form

Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon. The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.

ACTIONS
Pseudopod

Melee Attack Roll: +3, reach 5 ft. Hit: 10 (2d8 + 1) Acid damage. Nonmagical armor worn by the target takes a −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.

Gray Ooze [1/2]
Medium Ooze, Unaligned
1/2
9Armor Class
22Hit Points
10 ft., Climb 10 ft.Speed
STR12+1
DEX6-2
CON16+3
INT1-5
WIS6-2
CHA2-4

Initiative. -2

Senses. Blindsight 60 ft.; Passive Perception 8

Resistances. Acid, Cold, Fire

Immunities. Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained

Languages. None

Traits

Amorphous. The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.

Corrosive Form. Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the ooze and coming

Ooze
Monster card
Gray Ooze [2/2]
Medium Ooze, Unaligned
1/2
9Armor Class
22Hit Points
10 ft., Climb 10 ft.Speed
STR12+1
DEX6-2
CON16+3
INT1-5
WIS6-2
CHA2-4

Traits (cont.)

into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon. The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.

Actions

Pseudopod. Melee Attack Roll: +3, reach 5 ft. Hit: 10 (2d8 + 1) Acid damage. Nonmagical armor worn by the target takes a −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.

Ooze
Monster card

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Gray Ooze — printable monster card

Medium Ooze, Unaligned

  • CR 1/2
  • Ooze
  • Medium

Full stat block

Armor Class
9
Hit Points
22
Initiative
-2
Speed
10 ft., Climb 10 ft.
Senses
Blindsight 60 ft.; Passive Perception 8
Resistances
Acid, Cold, Fire
Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained
Languages
None
Challenge Rating
1/2 (100 XP)
Proficiency bonus
+2
Skill proficiencies
Stealth (expertise)
Ability scores
STR DEX CON INT WIS CHA
12 +1 6 -2 16 +3 1 -5 6 -2 2 -4

Traits

Amorphous. The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.

Corrosive Form. Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon. The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.

Actions

Pseudopod. Melee Attack Roll: +3, reach 5 ft. Hit: 10 (2d8 + 1) Acid damage. Nonmagical armor worn by the target takes a −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.

See also