Fire Breath (Recharge 5–6)Dexterity Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage.
Weakening BreathStrength Saving Throw: DC 13, each creature that isn’t currently affected by this breath in a 15-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 2 (1d4) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Gold Dragon Wyrmling [1/2]Medium Dragon (Metallic), Lawful Good
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 13, each
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Gold Dragon Wyrmling [2/2]Medium Dragon (Metallic), Lawful Good
CR3
17Armor Class
60Hit Points
30 ft., Fly 60 ft., Swim 30 ft.Speed
STR19+4
DEX14+2
CON17+3
INT14+2
WIS11+0
CHA16+3
Actions (cont.)
creature in a 15-foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 13, each creature that isn’t currently affected by this breath in a 15-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 2 (1d4) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Gold Dragon Wyrmling [1/2]Dragon · CR 3
Gold Dragon Wyrmling [1/2]Medium Dragon (Metallic), Lawful Good
STR+419
DEX+214
CON+317
INT+214
WIS+011
CHA+316
AC17
HP60
CR3
SPD30 ft., Fly 60 ft., Swim 30 ft.
TRAITS
AmphibiousThe dragon can breathe air and water.
ACTIONS
MultiattackThe dragon makes two Rend attacks.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Gold Dragon Wyrmling [2/2]Dragon · CR 3
Gold Dragon Wyrmling [2/2]Medium Dragon (Metallic), Lawful Good
Fire Breath (Recharge 5–6)Dexterity Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage.
Weakening BreathStrength Saving Throw: DC 13, each creature that isn’t currently affected by this breath in a 15-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 2 (1d4) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Gold Dragon Wyrmling [1/2]Medium Dragon (Metallic), Lawful Good
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 13, each
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Gold Dragon Wyrmling [2/2]Medium Dragon (Metallic), Lawful Good
CR3
17Armor Class
60Hit Points
30 ft., Fly 60 ft., Swim 30 ft.Speed
STR19+4
DEX14+2
CON17+3
INT14+2
WIS11+0
CHA16+3
Actions (cont.)
creature in a 15-foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 13, each creature that isn’t currently affected by this breath in a 15-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 2 (1d4) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 13, each creature that isn’t currently affected by this breath in a 15-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 2 (1d4) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.