Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
The goblin takes the Disengage or Hide action.
Initiative. +2
Senses. Darkvision 60 ft.; Passive Perception 9
Gear. Leather Armor, Scimitar, Shield, Shortbow
Languages. Common, Goblin
Actions
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
A tent card folds in half: the name faces the players, the stat block faces you.
Pick “Save as PDF” as the destination in the print dialog.
Goblin Warrior — printable monster card
Small Fey (Goblinoid), Chaotic Neutral
Full stat block
- Armor Class
- 15
- Hit Points
- 10
- Initiative
- +2
- Speed
- 30 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Gear
- Leather Armor, Scimitar, Shield, Shortbow
- Languages
- Common, Goblin
- Challenge Rating
- 1/4 (50 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Stealth (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 -1 | 15 +2 | 10 +0 | 10 +0 | 8 -1 | 8 -1 |
Actions
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.