GladiatorHumanoid · CR 5
GladiatorMedium or Small Humanoid, Neutral
STR18+4DEX15+2CON16+3INT10+0WIS12+1CHA15+2
AC16HP112CR5SPD30 ft.
ACTIONS
Multiattack

The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Spear

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.

Shield Bash

Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

REACTIONS
Parry

Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.

Gladiator [1/2]
Medium or Small Humanoid, Neutral
5
16Armor Class
112Hit Points
30 ft.Speed
STR18+4
DEX15+2
CON16+3
INT10+0
WIS12+1
CHA15+2

Initiative. +5

Senses. Passive Perception 11

Gear. Shield, Spears (3), Studded Leather Armor

Languages. Common

Actions

Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.

Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Humanoid
Monster card
Gladiator [2/2]
Medium or Small Humanoid, Neutral
5
16Armor Class
112Hit Points
30 ft.Speed
STR18+4
DEX15+2
CON16+3
INT10+0
WIS12+1
CHA15+2

Reactions

Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.

Humanoid
Monster card

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Gladiator — printable monster card

Medium or Small Humanoid, Neutral

  • CR 5
  • Humanoid
  • Medium or Small

Full stat block

Armor Class
16
Hit Points
112
Initiative
+5
Speed
30 ft.
Senses
Passive Perception 11
Gear
Shield, Spears (3), Studded Leather Armor
Languages
Common
Challenge Rating
5 (1,800 XP)
Proficiency bonus
+3
Saving throw proficiencies
Strength, Dexterity, Constitution, Wisdom
Skill proficiencies
Performance, Athletics (expertise)
Ability scores
STR DEX CON INT WIS CHA
18 +4 15 +2 16 +3 10 +0 12 +1 15 +2

Actions

Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.

Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Reactions

Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.

See also