Glabrezu [1/2]Fiend · CR 9
Glabrezu [1/2]Large Fiend (Demon), Chaotic Evil
STR20+5DEX15+2CON21+5INT19+4WIS17+3CHA16+3
AC17HP189CR9SPD40 ft.
TRAITS
Demonic Restoration

If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Glabrezu [2/2]Fiend · CR 9
Glabrezu [2/2]Large Fiend (Demon), Chaotic Evil
TRAITS (cont.)
Magic Resistance

The glabrezu has Advantage on saving throws against spells and other magical effects.

ACTIONS
Multiattack

The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.

Pincer

Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.

Pummel

Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.

Glabrezu [1/2]
Large Fiend (Demon), Chaotic Evil
9
17Armor Class
189Hit Points
40 ft.Speed
STR20+5
DEX15+2
CON21+5
INT19+4
WIS17+3
CHA16+3

Initiative. +6

Senses. Truesight 120 ft.; Passive Perception 17

Resistances. Cold, Fire, Lightning

Immunities. Poison; Poisoned

Languages. Abyssal; telepathy 120 ft.

Traits

Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes two Pincer attacks and uses

Fiend
Monster card
Glabrezu [2/2]
Large Fiend (Demon), Chaotic Evil
9
17Armor Class
189Hit Points
40 ft.Speed
STR20+5
DEX15+2
CON21+5
INT19+4
WIS17+3
CHA16+3

Actions (cont.)

Pummel or Spellcasting.

Pincer. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.

Pummel. Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.

Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16): At Will: Darkness, Detect Magic, Dispel Magic 1/Day Each: Confusion, Fly, Power Word Stun

Fiend
Monster card

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Glabrezu — printable monster card

Large Fiend (Demon), Chaotic Evil

  • CR 9
  • Fiend
  • Large

Full stat block

Armor Class
17
Hit Points
189
Initiative
+6
Speed
40 ft.
Senses
Truesight 120 ft.; Passive Perception 17
Resistances
Cold, Fire, Lightning
Immunities
Poison; Poisoned
Languages
Abyssal; telepathy 120 ft.
Challenge Rating
9 (5,000 XP)
Proficiency bonus
+4
Saving throw proficiencies
Strength, Constitution, Wisdom, Charisma
Skill proficiencies
Deception, Perception
Ability scores
STR DEX CON INT WIS CHA
20 +5 15 +2 21 +5 19 +4 17 +3 16 +3

Traits

Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.

Pincer. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.

Pummel. Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.

Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16): At Will: Darkness, Detect Magic, Dispel Magic 1/Day Each: Confusion, Fly, Power Word Stun

See also