Gibbering Mouther [1/2]Aberration · CR 2
Gibbering Mouther [1/2]Medium Aberration, Chaotic Neutral
STR10+0DEX8-1CON16+3INT3-4WIS10+0CHA6-2
AC9HP52CR2SPD20 ft., Swim 20 ft.
TRAITS
Aberrant Ground

The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.

Gibbering

The mouther babbles incoherently while it doesn’t have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8

Gibbering Mouther [2/2]Aberration · CR 2
Gibbering Mouther [2/2]Medium Aberration, Chaotic Neutral
TRAITS (cont.)
Gibbering (cont.)

to determine what it does during the current turn: 1–4. The target does nothing. 5–6. The target takes no action or Bonus Action and uses all its movement to move in a random direction. 7–8. The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack.

ACTIONS
Bite

Melee Attack Roll: +2, reach 5 ft. Hit: 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.

Blinding Spittle (Recharge 5–6)

Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther’s next turn.

Gibbering Mouther [1/3]
Medium Aberration, Chaotic Neutral
2
9Armor Class
52Hit Points
20 ft., Swim 20 ft.Speed
STR10+0
DEX8-1
CON16+3
INT3-4
WIS10+0
CHA6-2

Initiative. -1

Senses. Darkvision 60 ft.; Passive Perception 10

Immunities. Prone

Languages. None

Traits

Aberrant Ground. The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.

Gibbering. The mouther babbles incoherently while it doesn’t have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine

Aberration
Monster card
Gibbering Mouther [2/3]
Medium Aberration, Chaotic Neutral
2
9Armor Class
52Hit Points
20 ft., Swim 20 ft.Speed
STR10+0
DEX8-1
CON16+3
INT3-4
WIS10+0
CHA6-2

Traits (cont.)

what it does during the current turn: 1–4. The target does nothing. 5–6. The target takes no action or Bonus Action and uses all its movement to move in a random direction. 7–8. The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack.

Actions

Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.

Aberration
Monster card
Gibbering Mouther [3/3]
Medium Aberration, Chaotic Neutral
2
9Armor Class
52Hit Points
20 ft., Swim 20 ft.Speed
STR10+0
DEX8-1
CON16+3
INT3-4
WIS10+0
CHA6-2

Actions (cont.)

Blinding Spittle (Recharge 5–6). Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther’s next turn.

Aberration
Monster card

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Gibbering Mouther — printable monster card

Medium Aberration, Chaotic Neutral

  • CR 2
  • Aberration
  • Medium

Full stat block

Armor Class
9
Hit Points
52
Initiative
-1
Speed
20 ft., Swim 20 ft.
Senses
Darkvision 60 ft.; Passive Perception 10
Immunities
Prone
Languages
None
Challenge Rating
2 (450 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
10 +0 8 -1 16 +3 3 -4 10 +0 6 -2

Traits

Aberrant Ground. The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.

Gibbering. The mouther babbles incoherently while it doesn’t have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn: 1–4. The target does nothing. 5–6. The target takes no action or Bonus Action and uses all its movement to move in a random direction. 7–8. The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack.

Actions

Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.

Blinding Spittle (Recharge 5–6). Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther’s next turn.

See also