Ghost [1/3]Undead · CR 4
Ghost [1/3]Medium Undead, Neutral
STR7-2DEX13+1CON10+0INT10+0WIS12+1CHA17+3
AC11HP45CR4SPD5 ft., Fly 40 ft. (hover)
TRAITS
Ethereal Sight

The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.

Incorporeal Movement

The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Ghost [2/3]Undead · CR 4
Ghost [2/3]Medium Undead, Neutral
ACTIONS
Multiattack

The ghost makes two Withering Touch attacks.

Withering Touch

Melee Attack Roll: +5, reach 5 ft. Hit: 19 (3d10 + 3) Necrotic damage.

Etherealness

The ghost casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane.

Horrific Visage

Wisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the ghost and isn’t an Undead. Failure: 10 (2d6 + 3) Psychic damage, and the target has the Frightened condition until the start of the ghost’s next turn. Success: The target is immune to this ghost’s Horrific Visage for 24 hours.

Possession (Recharge 6)

Charisma Saving Throw: DC 13, one Humanoid the ghost can see within 5 feet. Failure: The target is possessed by the ghost; the ghost disappears, and the target has the

Ghost [3/3]Undead · CR 4
Ghost [3/3]Medium Undead, Neutral
ACTIONS (cont.)
Possession (Recharge 6) (cont.)

Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost’s game statistics are the same, except it uses the possessed target’s Speed, as well as the target’s Strength, Dexterity, and Constitution modifiers. The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost’s Possession for 24 hours. Success: The target is immune to this ghost’s Possession for 24 hours.

Ghost [1/3]
Medium Undead, Neutral
4
11Armor Class
45Hit Points
5 ft., Fly 40 ft. (hover)Speed
STR7-2
DEX13+1
CON10+0
INT10+0
WIS12+1
CHA17+3

Initiative. +1

Senses. Darkvision 60 ft.; Passive Perception 11

Resistances. Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder

Immunities. Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Languages. Common plus one other language

Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Undead
Monster card
Ghost [2/3]
Medium Undead, Neutral
4
11Armor Class
45Hit Points
5 ft., Fly 40 ft. (hover)Speed
STR7-2
DEX13+1
CON10+0
INT10+0
WIS12+1
CHA17+3

Actions

Multiattack. The ghost makes two Withering Touch attacks.

Withering Touch. Melee Attack Roll: +5, reach 5 ft. Hit: 19 (3d10 + 3) Necrotic damage.

Etherealness. The ghost casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane.

Horrific Visage. Wisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the ghost and isn’t an Undead. Failure: 10 (2d6 + 3) Psychic damage, and the target has the Frightened condition until the start of the ghost’s next turn. Success: The target is immune to this ghost’s Horrific Visage for 24 hours.

Undead
Monster card
Ghost [3/3]
Medium Undead, Neutral
4
11Armor Class
45Hit Points
5 ft., Fly 40 ft. (hover)Speed
STR7-2
DEX13+1
CON10+0
INT10+0
WIS12+1
CHA17+3

Actions (cont.)

Possession (Recharge 6). Charisma Saving Throw: DC 13, one Humanoid the ghost can see within 5 feet. Failure: The target is possessed by the ghost; the ghost disappears, and the target has the Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost’s game statistics are the same, except it uses the possessed target’s Speed, as well as the target’s Strength, Dexterity, and Constitution modifiers. The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost’s Possession for 24 hours. Success: The target is immune to this ghost’s Possession for 24 hours.

Undead
Monster card

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Ghost — printable monster card

Medium Undead, Neutral

  • CR 4
  • Undead
  • Medium

Full stat block

Armor Class
11
Hit Points
45
Initiative
+1
Speed
5 ft., Fly 40 ft. (hover)
Senses
Darkvision 60 ft.; Passive Perception 11
Resistances
Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Immunities
Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Languages
Common plus one other language
Challenge Rating
4 (1,100 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
7 -2 13 +1 10 +0 10 +0 12 +1 17 +3

Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack. The ghost makes two Withering Touch attacks.

Withering Touch. Melee Attack Roll: +5, reach 5 ft. Hit: 19 (3d10 + 3) Necrotic damage.

Etherealness. The ghost casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane.

Horrific Visage. Wisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the ghost and isn’t an Undead. Failure: 10 (2d6 + 3) Psychic damage, and the target has the Frightened condition until the start of the ghost’s next turn. Success: The target is immune to this ghost’s Horrific Visage for 24 hours.

Possession (Recharge 6). Charisma Saving Throw: DC 13, one Humanoid the ghost can see within 5 feet. Failure: The target is possessed by the ghost; the ghost disappears, and the target has the Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost’s game statistics are the same, except it uses the possessed target’s Speed, as well as the target’s Strength, Dexterity, and Constitution modifiers. The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost’s Possession for 24 hours. Success: The target is immune to this ghost’s Possession for 24 hours.

See also