Ghost [1/3]Undead · CR 4
Ghost [1/3]Medium Undead, Neutral
STR-27
DEX+113
CON+010
INT+010
WIS+112
CHA+317
AC11
HP45
CR4
SPD5 ft., Fly 40 ft. (hover)

TRAITS

Ethereal SightThe ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.

Incorporeal MovementThe ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Ghost [2/3]Undead · CR 4
Ghost [2/3]Medium Undead, Neutral

ACTIONS

MultiattackThe ghost makes two Withering Touch attacks.

Withering TouchMelee Attack Roll: +5, reach 5 ft. Hit: 19 (3d10 + 3) Necrotic damage.

EtherealnessThe ghost casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane.

Horrific VisageWisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the ghost and isn’t an Undead. Failure: 10 (2d6 + 3) Psychic damage, and the target has the Frightened condition until the start of the ghost’s next turn. Success: The target is immune to this ghost’s Horrific Visage for 24 hours.

Possession (Recharge 6)Charisma Saving Throw: DC 13, one Humanoid the ghost can see within 5 feet. Failure: The target is possessed by the ghost; the ghost disappears, and the target has the

Ghost [3/3]Undead · CR 4
Ghost [3/3]Medium Undead, Neutral

ACTIONS (cont.)

Possession (Recharge 6) (cont.)Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost’s game statistics are the same, except it uses the possessed target’s Speed, as well as the target’s Strength, Dexterity, and Constitution modifiers. The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost’s Possession for 24 hours. Success: The target is immune to this ghost’s Possession for 24 hours.

Ghost [1/4]Medium Undead, Neutral
CR4
11Armor Class
45Hit Points
5 ft., Fly 40 ft. (hover)Speed
STR7-2
DEX13+1
CON10+0
INT10+0
WIS12+1
CHA17+3

Initiative. +1

Senses. Darkvision 60 ft.; Passive Perception 11

Resistances. Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder

Immunities. Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained

Languages. Common plus one other language

Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5

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Undead
Monster card
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Ghost [2/4]Medium Undead, Neutral
CR4
11Armor Class
45Hit Points
5 ft., Fly 40 ft. (hover)Speed
STR7-2
DEX13+1
CON10+0
INT10+0
WIS12+1
CHA17+3

Traits (cont.)

(1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack. The ghost makes two Withering Touch attacks.

Withering Touch. Melee Attack Roll: +5, reach 5 ft. Hit: 19 (3d10 + 3) Necrotic damage.

Etherealness. The ghost casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane.

Horrific Visage. Wisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the ghost and isn’t an Undead. Failure:

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Undead
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Ghost [3/4]Medium Undead, Neutral
CR4
11Armor Class
45Hit Points
5 ft., Fly 40 ft. (hover)Speed
STR7-2
DEX13+1
CON10+0
INT10+0
WIS12+1
CHA17+3

Actions (cont.)

10 (2d6 + 3) Psychic damage, and the target has the Frightened condition until the start of the ghost’s next turn. Success: The target is immune to this ghost’s Horrific Visage for 24 hours.

Possession (Recharge 6). Charisma Saving Throw: DC 13, one Humanoid the ghost can see within 5 feet. Failure: The target is possessed by the ghost; the ghost disappears, and the target has the Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost’s game statistics are the same, except it uses the possessed target’s Speed, as well as the target’s Strength, Dexterity, and Constitution modifiers. The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost

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Undead
Monster card
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Ghost [4/4]Medium Undead, Neutral
CR4
11Armor Class
45Hit Points
5 ft., Fly 40 ft. (hover)Speed
STR7-2
DEX13+1
CON10+0
INT10+0
WIS12+1
CHA17+3

Actions (cont.)

appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost’s Possession for 24 hours. Success: The target is immune to this ghost’s Possession for 24 hours.

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Undead
Monster card
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A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it spans 3 tent cards instead of being truncated. Print them all.

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Pick “Save as PDF” as the destination in the print dialog.

Ghost — printable monster card

Medium Undead, Neutral

  • CR 4
  • Undead
  • Medium

Full stat block

Armor Class
11
Hit Points
45
Initiative
+1
Speed
5 ft., Fly 40 ft. (hover)
Senses
Darkvision 60 ft.; Passive Perception 11
Resistances
Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Immunities
Necrotic, Poison; Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Languages
Common plus one other language
Challenge Rating
4 (1,100 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
7 -2 13 +1 10 +0 10 +0 12 +1 17 +3

Traits

Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Multiattack. The ghost makes two Withering Touch attacks.

Withering Touch. Melee Attack Roll: +5, reach 5 ft. Hit: 19 (3d10 + 3) Necrotic damage.

Etherealness. The ghost casts the Etherealness spell, requiring no spell components and using Charisma as the spellcasting ability. The ghost is visible on the Material Plane while on the Border Ethereal and vice versa, but it can’t affect or be affected by anything on the other plane.

Horrific Visage. Wisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the ghost and isn’t an Undead. Failure: 10 (2d6 + 3) Psychic damage, and the target has the Frightened condition until the start of the ghost’s next turn. Success: The target is immune to this ghost’s Horrific Visage for 24 hours.

Possession (Recharge 6). Charisma Saving Throw: DC 13, one Humanoid the ghost can see within 5 feet. Failure: The target is possessed by the ghost; the ghost disappears, and the target has the Incapacitated condition and loses control of its body. The ghost now controls the body, but the target retains awareness. The ghost can’t be targeted by any attack, spell, or other effect, except ones that specifically target Undead. The ghost’s game statistics are the same, except it uses the possessed target’s Speed, as well as the target’s Strength, Dexterity, and Constitution modifiers. The possession lasts until the body drops to 0 Hit Points or the ghost leaves as a Bonus Action. When the possession ends, the ghost appears in an unoccupied space within 5 feet of the target, and the target is immune to this ghost’s Possession for 24 hours. Success: The target is immune to this ghost’s Possession for 24 hours.

See also