StenchConstitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.
ACTIONS
BiteMelee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
ClawMelee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Ghast [1/2]Medium Undead, Chaotic Evil
CR2
13Armor Class
36Hit Points
30 ft.Speed
STR16+3
DEX17+3
CON10+0
INT11+0
WIS10+0
CHA8-1
Initiative. +3
Senses. Darkvision 60 ft.; Passive Perception 10
Resistances. Necrotic
Immunities. Poison; Charmed, Exhaustion, Poisoned
Languages. Common
Traits
Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Undead
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
GhastUndead · CR 2
GhastMedium Undead, Chaotic Evil
STR+316
DEX+317
CON+010
INT+011
WIS+010
CHA-18
AC13
HP36
CR2
SPD30 ft.
TRAITS
StenchConstitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.
ACTIONS
BiteMelee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
ClawMelee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Ghast [1/2]Medium Undead, Chaotic Evil
CR2
13Armor Class
36Hit Points
30 ft.Speed
STR16+3
DEX17+3
CON10+0
INT11+0
WIS10+0
CHA8-1
Initiative. +3
Senses. Darkvision 60 ft.; Passive Perception 10
Resistances. Necrotic
Immunities. Poison; Charmed, Exhaustion, Poisoned
Languages. Common
Traits
Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Ghast — printable monster card
Medium Undead, Chaotic Evil
CR 2
Undead
Medium
Full stat block
Armor Class
13
Hit Points
36
Initiative
+3
Speed
30 ft.
Senses
Darkvision 60 ft.; Passive Perception 10
Resistances
Necrotic
Immunities
Poison; Charmed, Exhaustion, Poisoned
Languages
Common
Challenge Rating
2 (450 XP)
Proficiency bonus
+2
Saving throw proficiencies
Wisdom
Ability scores
STR
DEX
CON
INT
WIS
CHA
16+3
17+3
10+0
11+0
10+0
8-1
Traits
Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.