GhastUndead · CR 2
GhastMedium Undead, Chaotic Evil
STR16+3DEX17+3CON10+0INT11+0WIS10+0CHA8-1
AC13HP36CR2SPD30 ft.
TRAITS
Stench

Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.

ACTIONS
Bite

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw

Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Ghast [1/2]
Medium Undead, Chaotic Evil
2
13Armor Class
36Hit Points
30 ft.Speed
STR16+3
DEX17+3
CON10+0
INT11+0
WIS10+0
CHA8-1

Initiative. +3

Senses. Darkvision 60 ft.; Passive Perception 10

Resistances. Necrotic

Immunities. Poison; Charmed, Exhaustion, Poisoned

Languages. Common

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing

Undead
Monster card
Ghast [2/2]
Medium Undead, Chaotic Evil
2
13Armor Class
36Hit Points
30 ft.Speed
STR16+3
DEX17+3
CON10+0
INT11+0
WIS10+0
CHA8-1

Actions (cont.)

damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Undead
Monster card

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Ghast — printable monster card

Medium Undead, Chaotic Evil

  • CR 2
  • Undead
  • Medium

Full stat block

Armor Class
13
Hit Points
36
Initiative
+3
Speed
30 ft.
Senses
Darkvision 60 ft.; Passive Perception 10
Resistances
Necrotic
Immunities
Poison; Charmed, Exhaustion, Poisoned
Languages
Common
Challenge Rating
2 (450 XP)
Proficiency bonus
+2
Saving throw proficiencies
Wisdom
Ability scores
STR DEX CON INT WIS CHA
16 +3 17 +3 10 +0 11 +0 10 +0 8 -1

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

See also