Fire AuraAt the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
Fire FormThe elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it
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Fire Elemental [2/2]Elemental · CR 5
Fire Elemental [2/2]Large Elemental, Neutral
TRAITS (cont.)
Fire Form (cont.)can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) Fire damage.
IlluminationThe elemental sheds Bright Light in a 30foot radius and Dim Light for an additional 30 feet.
Water SusceptibilityThe elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
ACTIONS
MultiattackThe elemental makes two Burn attacks.
BurnMelee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.
Fire Aura. At the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it enters a
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fire Elemental [2/2]Large Elemental, Neutral
CR5
13Armor Class
93Hit Points
50 ft.Speed
STR10+0
DEX17+3
CON16+3
INT6-2
WIS10+0
CHA7-2
Traits (cont.)
creature’s space on a turn, that creature takes 5 (1d10) Fire damage.
Illumination. The elemental sheds Bright Light in a 30foot radius and Dim Light for an additional 30 feet.
Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Actions
Multiattack. The elemental makes two Burn attacks.
Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Fire Elemental [1/2]Elemental · CR 5
Fire Elemental [1/2]Large Elemental, Neutral
STR+010
DEX+317
CON+316
INT-26
WIS+010
CHA-27
AC13
HP93
CR5
SPD50 ft.
TRAITS
Fire AuraAt the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
Fire FormThe elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fire Elemental [2/2]Elemental · CR 5
Fire Elemental [2/2]Large Elemental, Neutral
TRAITS (cont.)
Fire Form (cont.)can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) Fire damage.
IlluminationThe elemental sheds Bright Light in a 30foot radius and Dim Light for an additional 30 feet.
Water SusceptibilityThe elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
ACTIONS
MultiattackThe elemental makes two Burn attacks.
BurnMelee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.
Fire Aura. At the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it enters a
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fire Elemental [2/2]Large Elemental, Neutral
CR5
13Armor Class
93Hit Points
50 ft.Speed
STR10+0
DEX17+3
CON16+3
INT6-2
WIS10+0
CHA7-2
Traits (cont.)
creature’s space on a turn, that creature takes 5 (1d10) Fire damage.
Illumination. The elemental sheds Bright Light in a 30foot radius and Dim Light for an additional 30 feet.
Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Actions
Multiattack. The elemental makes two Burn attacks.
Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Fire Aura. At the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.
Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) Fire damage.
Illumination. The elemental sheds Bright Light in a 30foot radius and Dim Light for an additional 30 feet.
Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Actions
Multiattack. The elemental makes two Burn attacks.
Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.