Fire Elemental [1/2]Elemental · CR 5
Fire Elemental [1/2]Large Elemental, Neutral
STR10+0DEX17+3CON16+3INT6-2WIS10+0CHA7-2
AC13HP93CR5SPD50 ft.
TRAITS
Fire Aura

At the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.

Fire Form

The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it

Fire Elemental [2/2]Elemental · CR 5
Fire Elemental [2/2]Large Elemental, Neutral
TRAITS (cont.)
Fire Form (cont.)

can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) Fire damage.

Illumination

The elemental sheds Bright Light in a 30foot radius and Dim Light for an additional 30 feet.

Water Susceptibility

The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

ACTIONS
Multiattack

The elemental makes two Burn attacks.

Burn

Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.

Fire Elemental [1/2]
Large Elemental, Neutral
5
13Armor Class
93Hit Points
50 ft.Speed
STR10+0
DEX17+3
CON16+3
INT6-2
WIS10+0
CHA7-2

Initiative. +3

Senses. Darkvision 60 ft.; Passive Perception 10

Resistances. Bludgeoning, Piercing, Slashing

Immunities. Fire, Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Languages. Primordial (Ignan)

Traits

Fire Aura. At the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.

Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it

Elemental
Monster card
Fire Elemental [2/2]
Large Elemental, Neutral
5
13Armor Class
93Hit Points
50 ft.Speed
STR10+0
DEX17+3
CON16+3
INT6-2
WIS10+0
CHA7-2

Traits (cont.)

enters a creature’s space on a turn, that creature takes 5 (1d10) Fire damage.

Illumination. The elemental sheds Bright Light in a 30foot radius and Dim Light for an additional 30 feet.

Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Multiattack. The elemental makes two Burn attacks.

Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.

Elemental
Monster card

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Fire Elemental — printable monster card

Large Elemental, Neutral

  • CR 5
  • Elemental
  • Large

Full stat block

Armor Class
13
Hit Points
93
Initiative
+3
Speed
50 ft.
Senses
Darkvision 60 ft.; Passive Perception 10
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Fire, Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Languages
Primordial (Ignan)
Challenge Rating
5 (1,800 XP)
Proficiency bonus
+3
Ability scores
STR DEX CON INT WIS CHA
10 +0 17 +3 16 +3 6 -2 10 +0 7 -2

Traits

Fire Aura. At the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.

Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) Fire damage.

Illumination. The elemental sheds Bright Light in a 30foot radius and Dim Light for an additional 30 feet.

Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Multiattack. The elemental makes two Burn attacks.

Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.

See also