Erinyes [1/2]Fiend · CR 12
Erinyes [1/2]Medium Fiend (Devil), Lawful Evil
STR18+4DEX16+3CON18+4INT14+2WIS14+2CHA18+4
AC18HP178CR12SPD30 ft., Fly 60 ft.
TRAITS
Diabolical Restoration

If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The erinyes has Advantage on saving throws against spells and other magical effects.

Magic Rope

The erinyes has a magic rope. While bearing it, the erinyes can use the Entangling Rope action. The rope has AC 20, HP 90, and Immunity to Poison and Psychic damage. The rope turns to dust if reduced to 0 Hit

Erinyes [2/2]Fiend · CR 12
Erinyes [2/2]Medium Fiend (Devil), Lawful Evil
TRAITS (cont.)
Magic Rope (cont.)

Points, if it is 5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short or Long Rest.

ACTIONS
Multiattack

The erinyes makes three Withering Sword attacks and can use Entangling Rope.

Withering Sword

Melee Attack Roll: +8, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 11 (2d10) Necrotic damage.

Entangling Rope (Requires Magic Rope)

Strength Saving Throw: DC 16, one creature the erinyes can see within 120 feet. Failure: 14 (4d6) Force damage, and the target has the Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.

REACTIONS
Parry

Trigger: The erinyes is hit by a melee attack roll while holding a weapon. Response: The erinyes adds 4 to its AC against that attack, possibly causing it to miss.

Erinyes [1/3]
Medium Fiend (Devil), Lawful Evil
12
18Armor Class
178Hit Points
30 ft., Fly 60 ft.Speed
STR18+4
DEX16+3
CON18+4
INT14+2
WIS14+2
CHA18+4

Initiative. +7

Senses. Truesight 120 ft.; Passive Perception 16

Resistances. Cold

Immunities. Fire, Poison; Poisoned

Languages. Infernal; telepathy 120 ft.

Traits

Diabolical Restoration. If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The erinyes has Advantage on saving throws against spells and other magical effects.

Fiend
Monster card
Erinyes [2/3]
Medium Fiend (Devil), Lawful Evil
12
18Armor Class
178Hit Points
30 ft., Fly 60 ft.Speed
STR18+4
DEX16+3
CON18+4
INT14+2
WIS14+2
CHA18+4

Traits (cont.)

Magic Rope. The erinyes has a magic rope. While bearing it, the erinyes can use the Entangling Rope action. The rope has AC 20, HP 90, and Immunity to Poison and Psychic damage. The rope turns to dust if reduced to 0 Hit Points, if it is 5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short or Long Rest.

Actions

Multiattack. The erinyes makes three Withering Sword attacks and can use Entangling Rope.

Withering Sword. Melee Attack Roll: +8, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 11 (2d10) Necrotic damage.

Fiend
Monster card
Erinyes [3/3]
Medium Fiend (Devil), Lawful Evil
12
18Armor Class
178Hit Points
30 ft., Fly 60 ft.Speed
STR18+4
DEX16+3
CON18+4
INT14+2
WIS14+2
CHA18+4

Actions (cont.)

Entangling Rope (Requires Magic Rope). Strength Saving Throw: DC 16, one creature the erinyes can see within 120 feet. Failure: 14 (4d6) Force damage, and the target has the Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.

Reactions

Parry. Trigger: The erinyes is hit by a melee attack roll while holding a weapon. Response: The erinyes adds 4 to its AC against that attack, possibly causing it to miss.

Fiend
Monster card

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Erinyes — printable monster card

Medium Fiend (Devil), Lawful Evil

  • CR 12
  • Fiend
  • Medium

Full stat block

Armor Class
18
Hit Points
178
Initiative
+7
Speed
30 ft., Fly 60 ft.
Senses
Truesight 120 ft.; Passive Perception 16
Resistances
Cold
Immunities
Fire, Poison; Poisoned
Languages
Infernal; telepathy 120 ft.
Challenge Rating
12 (8,400 XP)
Proficiency bonus
+4
Saving throw proficiencies
Dexterity, Constitution, Charisma
Skill proficiencies
Perception, Persuasion
Ability scores
STR DEX CON INT WIS CHA
18 +4 16 +3 18 +4 14 +2 14 +2 18 +4

Traits

Diabolical Restoration. If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The erinyes has Advantage on saving throws against spells and other magical effects.

Magic Rope. The erinyes has a magic rope. While bearing it, the erinyes can use the Entangling Rope action. The rope has AC 20, HP 90, and Immunity to Poison and Psychic damage. The rope turns to dust if reduced to 0 Hit Points, if it is 5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short or Long Rest.

Actions

Multiattack. The erinyes makes three Withering Sword attacks and can use Entangling Rope.

Withering Sword. Melee Attack Roll: +8, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 11 (2d10) Necrotic damage.

Entangling Rope (Requires Magic Rope). Strength Saving Throw: DC 16, one creature the erinyes can see within 120 feet. Failure: 14 (4d6) Force damage, and the target has the Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.

Reactions

Parry. Trigger: The erinyes is hit by a melee attack roll while holding a weapon. Response: The erinyes adds 4 to its AC against that attack, possibly causing it to miss.

See also