Erinyes [1/2]Fiend · CR 12
Erinyes [1/2]Medium Fiend (Devil), Lawful Evil
STR+418
DEX+316
CON+418
INT+214
WIS+214
CHA+418
AC18
HP178
CR12
SPD30 ft., Fly 60 ft.

TRAITS

Diabolical RestorationIf the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic ResistanceThe erinyes has Advantage on saving throws against spells and other magical effects.

Magic RopeThe erinyes has a magic rope. While bearing it, the erinyes can use the Entangling Rope action. The rope has AC 20, HP 90, and Immunity to Poison and Psychic damage. The rope turns to dust if reduced to 0 Hit Points, if it is

Erinyes [2/2]Fiend · CR 12
Erinyes [2/2]Medium Fiend (Devil), Lawful Evil

TRAITS (cont.)

Magic Rope (cont.)5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short or Long Rest.

ACTIONS

MultiattackThe erinyes makes three Withering Sword attacks and can use Entangling Rope.

Withering SwordMelee Attack Roll: +8, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 11 (2d10) Necrotic damage.

Entangling Rope (Requires Magic Rope)Strength Saving Throw: DC 16, one creature the erinyes can see within 120 feet. Failure: 14 (4d6) Force damage, and the target has the Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.

REACTIONS

ParryTrigger: The erinyes is hit by a melee attack roll while holding a weapon. Response: The erinyes adds 4 to its AC against that attack, possibly causing it to miss.

Erinyes [1/3]Medium Fiend (Devil), Lawful Evil
CR12
18Armor Class
178Hit Points
30 ft., Fly 60 ft.Speed
STR18+4
DEX16+3
CON18+4
INT14+2
WIS14+2
CHA18+4

Initiative. +7

Senses. Truesight 120 ft.; Passive Perception 16

Resistances. Cold

Immunities. Fire, Poison; Poisoned

Languages. Infernal; telepathy 120 ft.

Traits

Diabolical Restoration. If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The erinyes has Advantage on saving throws against spells and other magical effects.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Erinyes [2/3]Medium Fiend (Devil), Lawful Evil
CR12
18Armor Class
178Hit Points
30 ft., Fly 60 ft.Speed
STR18+4
DEX16+3
CON18+4
INT14+2
WIS14+2
CHA18+4

Traits (cont.)

Magic Rope. The erinyes has a magic rope. While bearing it, the erinyes can use the Entangling Rope action. The rope has AC 20, HP 90, and Immunity to Poison and Psychic damage. The rope turns to dust if reduced to 0 Hit Points, if it is 5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short or Long Rest.

Actions

Multiattack. The erinyes makes three Withering Sword attacks and can use Entangling Rope.

Withering Sword. Melee Attack Roll: +8, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 11 (2d10) Necrotic damage.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Erinyes [3/3]Medium Fiend (Devil), Lawful Evil
CR12
18Armor Class
178Hit Points
30 ft., Fly 60 ft.Speed
STR18+4
DEX16+3
CON18+4
INT14+2
WIS14+2
CHA18+4

Actions (cont.)

Entangling Rope (Requires Magic Rope). Strength Saving Throw: DC 16, one creature the erinyes can see within 120 feet. Failure: 14 (4d6) Force damage, and the target has the Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.

Reactions

Parry. Trigger: The erinyes is hit by a melee attack roll while holding a weapon. Response: The erinyes adds 4 to its AC against that attack, possibly causing it to miss.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Erinyes — printable monster card

Medium Fiend (Devil), Lawful Evil

  • CR 12
  • Fiend
  • Medium

Full stat block

Armor Class
18
Hit Points
178
Initiative
+7
Speed
30 ft., Fly 60 ft.
Senses
Truesight 120 ft.; Passive Perception 16
Resistances
Cold
Immunities
Fire, Poison; Poisoned
Languages
Infernal; telepathy 120 ft.
Challenge Rating
12 (8,400 XP)
Proficiency bonus
+4
Saving throw proficiencies
Dexterity, Constitution, Charisma
Skill proficiencies
Perception, Persuasion
Ability scores
STR DEX CON INT WIS CHA
18 +4 16 +3 18 +4 14 +2 14 +2 18 +4

Traits

Diabolical Restoration. If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The erinyes has Advantage on saving throws against spells and other magical effects.

Magic Rope. The erinyes has a magic rope. While bearing it, the erinyes can use the Entangling Rope action. The rope has AC 20, HP 90, and Immunity to Poison and Psychic damage. The rope turns to dust if reduced to 0 Hit Points, if it is 5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short or Long Rest.

Actions

Multiattack. The erinyes makes three Withering Sword attacks and can use Entangling Rope.

Withering Sword. Melee Attack Roll: +8, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 11 (2d10) Necrotic damage.

Entangling Rope (Requires Magic Rope). Strength Saving Throw: DC 16, one creature the erinyes can see within 120 feet. Failure: 14 (4d6) Force damage, and the target has the Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.

Reactions

Parry. Trigger: The erinyes is hit by a melee attack roll while holding a weapon. Response: The erinyes adds 4 to its AC against that attack, possibly causing it to miss.

See also