Earth GlideThe elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege MonsterThe elemental deals double damage to objects and structures.
ACTIONS
MultiattackThe elemental makes two attacks, using Slam or Rock Launch in any combination.
Rock LaunchRanged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Earth Elemental [2/2]Large Elemental, Neutral
CR5
17Armor Class
147Hit Points
30 ft., Burrow 30 ft.Speed
STR20+5
DEX8-1
CON20+5
INT5-3
WIS10+0
CHA5-3
Actions
Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.
Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Earth ElementalElemental · CR 5
Earth ElementalLarge Elemental, Neutral
STR+520
DEX-18
CON+520
INT-35
WIS+010
CHA-35
AC17
HP147
CR5
SPD30 ft., Burrow 30 ft.
TRAITS
Earth GlideThe elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege MonsterThe elemental deals double damage to objects and structures.
ACTIONS
MultiattackThe elemental makes two attacks, using Slam or Rock Launch in any combination.
Rock LaunchRanged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Earth Elemental [2/2]Large Elemental, Neutral
CR5
17Armor Class
147Hit Points
30 ft., Burrow 30 ft.Speed
STR20+5
DEX8-1
CON20+5
INT5-3
WIS10+0
CHA5-3
Actions
Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.
Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.
Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.