The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
The elemental deals double damage to objects and structures.
The elemental makes two attacks, using Slam or Rock Launch in any combination.
Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.
Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Initiative. -1
Senses. Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
Immunities. Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Vulnerabilities. Thunder
Languages. Primordial (Terran)
Traits
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.
Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.
Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
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Earth Elemental — printable monster card
Large Elemental, Neutral
Full stat block
- Armor Class
- 17
- Hit Points
- 147
- Initiative
- -1
- Speed
- 30 ft., Burrow 30 ft.
- Senses
- Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
- Immunities
- Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
- Vulnerabilities
- Thunder
- Languages
- Primordial (Terran)
- Challenge Rating
- 5 (1,800 XP)
- Proficiency bonus
- +3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 +5 | 8 -1 | 20 +5 | 5 -3 | 10 +0 | 5 -3 |
Traits
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.
Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.
Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.