Earth ElementalElemental · CR 5
Earth ElementalLarge Elemental, Neutral
STR20+5DEX8-1CON20+5INT5-3WIS10+0CHA5-3
AC17HP147CR5SPD30 ft., Burrow 30 ft.
TRAITS
Earth Glide

The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.

Siege Monster

The elemental deals double damage to objects and structures.

ACTIONS
Multiattack

The elemental makes two attacks, using Slam or Rock Launch in any combination.

Slam

Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.

Rock Launch

Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Earth Elemental [1/2]
Large Elemental, Neutral
5
17Armor Class
147Hit Points
30 ft., Burrow 30 ft.Speed
STR20+5
DEX8-1
CON20+5
INT5-3
WIS10+0
CHA5-3

Initiative. -1

Senses. Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10

Immunities. Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious

Vulnerabilities. Thunder

Languages. Primordial (Terran)

Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Elemental
Monster card
Earth Elemental [2/2]
Large Elemental, Neutral
5
17Armor Class
147Hit Points
30 ft., Burrow 30 ft.Speed
STR20+5
DEX8-1
CON20+5
INT5-3
WIS10+0
CHA5-3

Actions

Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.

Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.

Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Elemental
Monster card

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Earth Elemental — printable monster card

Large Elemental, Neutral

  • CR 5
  • Elemental
  • Large

Full stat block

Armor Class
17
Hit Points
147
Initiative
-1
Speed
30 ft., Burrow 30 ft.
Senses
Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
Immunities
Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Vulnerabilities
Thunder
Languages
Primordial (Terran)
Challenge Rating
5 (1,800 XP)
Proficiency bonus
+3
Ability scores
STR DEX CON INT WIS CHA
20 +5 8 -1 20 +5 5 -3 10 +0 5 -3

Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.

Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.

Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

See also