Earth ElementalElemental · CR 5
Earth ElementalLarge Elemental, Neutral
STR+520
DEX-18
CON+520
INT-35
WIS+010
CHA-35
AC17
HP147
CR5
SPD30 ft., Burrow 30 ft.

TRAITS

Earth GlideThe elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.

Siege MonsterThe elemental deals double damage to objects and structures.

ACTIONS

MultiattackThe elemental makes two attacks, using Slam or Rock Launch in any combination.

SlamMelee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.

Rock LaunchRanged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Earth Elemental [1/2]Large Elemental, Neutral
CR5
17Armor Class
147Hit Points
30 ft., Burrow 30 ft.Speed
STR20+5
DEX8-1
CON20+5
INT5-3
WIS10+0
CHA5-3

Initiative. -1

Senses. Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10

Immunities. Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious

Vulnerabilities. Thunder

Languages. Primordial (Terran)

Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Earth Elemental [2/2]Large Elemental, Neutral
CR5
17Armor Class
147Hit Points
30 ft., Burrow 30 ft.Speed
STR20+5
DEX8-1
CON20+5
INT5-3
WIS10+0
CHA5-3

Actions

Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.

Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.

Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

A tent card folds in half: the name faces the players, the stat block faces you.

This stat block is long: it continues on a second card instead of being truncated. Print both.

Pick “Save as PDF” as the destination in the print dialog.

Earth Elemental — printable monster card

Large Elemental, Neutral

  • CR 5
  • Elemental
  • Large

Full stat block

Armor Class
17
Hit Points
147
Initiative
-1
Speed
30 ft., Burrow 30 ft.
Senses
Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
Immunities
Poison; Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Vulnerabilities
Thunder
Languages
Primordial (Terran)
Challenge Rating
5 (1,800 XP)
Proficiency bonus
+3
Ability scores
STR DEX CON INT WIS CHA
20 +5 8 -1 20 +5 5 -3 10 +0 5 -3

Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.

Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.

Rock Launch. Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

See also