Death BurstThe mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Blinding Breath (Recharge 6)Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.
Sleep (1/Day)The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Dust Mephit [1/2]Small Elemental, Neutral Evil
CR1/2
12Armor Class
17Hit Points
30 ft., Fly 30 ft.Speed
STR5-3
DEX14+2
CON10+0
INT9-1
WIS11+0
CHA10+0
Initiative. +2
Senses. Darkvision 60 ft.; Passive Perception 12
Immunities. Poison; Exhaustion, Poisoned
Vulnerabilities. Fire
Languages. Primordial (Auran, Terran)
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
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This stat block is long: it continues on a second card instead of being truncated. Print both.
Dust MephitElemental · CR 1/2
Dust MephitSmall Elemental, Neutral Evil
STR-35
DEX+214
CON+010
INT-19
WIS+011
CHA+010
AC12
HP17
CR1/2
SPD30 ft., Fly 30 ft.
TRAITS
Death BurstThe mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Blinding Breath (Recharge 6)Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.
Sleep (1/Day)The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Dust Mephit [1/2]Small Elemental, Neutral Evil
CR1/2
12Armor Class
17Hit Points
30 ft., Fly 30 ft.Speed
STR5-3
DEX14+2
CON10+0
INT9-1
WIS11+0
CHA10+0
Initiative. +2
Senses. Darkvision 60 ft.; Passive Perception 12
Immunities. Poison; Exhaustion, Poisoned
Vulnerabilities. Fire
Languages. Primordial (Auran, Terran)
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
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Dust Mephit — printable monster card
Small Elemental, Neutral Evil
CR 1/2
Elemental
Small
Full stat block
Armor Class
12
Hit Points
17
Initiative
+2
Speed
30 ft., Fly 30 ft.
Senses
Darkvision 60 ft.; Passive Perception 12
Immunities
Poison; Exhaustion, Poisoned
Vulnerabilities
Fire
Languages
Primordial (Auran, Terran)
Challenge Rating
1/2 (100 XP)
Proficiency bonus
+2
Skill proficiencies
Perception, Stealth
Ability scores
STR
DEX
CON
INT
WIS
CHA
5-3
14+2
10+0
9-1
11+0
10+0
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.
Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).