Doppelganger [1/2]Monstrosity · CR 3
Doppelganger [1/2]Medium Monstrosity, Neutral
STR11+0DEX18+4CON14+2INT11+0WIS12+1CHA14+2
AC14HP52CR3SPD30 ft.
ACTIONS
Multiattack

The doppelganger makes two Slam attacks and uses Unsettling Visage if available.

Slam

Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

Doppelganger [2/2]Monstrosity · CR 3
Doppelganger [2/2]Medium Monstrosity, Neutral
ACTIONS (cont.)
Read Thoughts

The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).

Unsettling Visage (Recharge 6)

Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

BONUS ACTIONS
Shape-Shift

The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Doppelganger [1/2]
Medium Monstrosity, Neutral
3
14Armor Class
52Hit Points
30 ft.Speed
STR11+0
DEX18+4
CON14+2
INT11+0
WIS12+1
CHA14+2

Initiative. +4

Senses. Darkvision 60 ft.; Passive Perception 11

Immunities. Charmed

Languages. Common plus three other languages

Actions

Multiattack. The doppelganger makes two Slam attacks and uses Unsettling Visage if available.

Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).

Monstrosity
Monster card
Doppelganger [2/2]
Medium Monstrosity, Neutral
3
14Armor Class
52Hit Points
30 ft.Speed
STR11+0
DEX18+4
CON14+2
INT11+0
WIS12+1
CHA14+2

Actions (cont.)

Unsettling Visage (Recharge 6). Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Bonus Actions

Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Monstrosity
Monster card

A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.

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Pick “Save as PDF” as the destination in the print dialog.

Doppelganger — printable monster card

Medium Monstrosity, Neutral

  • CR 3
  • Monstrosity
  • Medium

Full stat block

Armor Class
14
Hit Points
52
Initiative
+4
Speed
30 ft.
Senses
Darkvision 60 ft.; Passive Perception 11
Immunities
Charmed
Languages
Common plus three other languages
Challenge Rating
3 (700 XP)
Proficiency bonus
+2
Skill proficiencies
Insight, Deception (expertise)
Ability scores
STR DEX CON INT WIS CHA
11 +0 18 +4 14 +2 11 +0 12 +1 14 +2

Actions

Multiattack. The doppelganger makes two Slam attacks and uses Unsettling Visage if available.

Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).

Unsettling Visage (Recharge 6). Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Bonus Actions

Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

See also