MultiattackThe doppelganger makes two Slam attacks and uses Unsettling Visage if available.
SlamMelee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Doppelganger [2/2]Monstrosity · CR 3
Doppelganger [2/2]Medium Monstrosity, Neutral
ACTIONS (cont.)
Read ThoughtsThe doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).
Unsettling Visage (Recharge 6)Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
BONUS ACTIONS
Shape-ShiftThe doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Doppelganger [1/2]Medium Monstrosity, Neutral
CR3
14Armor Class
52Hit Points
30 ft.Speed
STR11+0
DEX18+4
CON14+2
INT11+0
WIS12+1
CHA14+2
Initiative. +4
Senses. Darkvision 60 ft.; Passive Perception 11
Immunities. Charmed
Languages. Common plus three other languages
Actions
Multiattack. The doppelganger makes two Slam attacks and uses Unsettling Visage if available.
Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).
Unsettling Visage (Recharge 6). Wisdom Saving Throw: DC 12, each
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Monstrosity
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Doppelganger [2/2]Medium Monstrosity, Neutral
CR3
14Armor Class
52Hit Points
30 ft.Speed
STR11+0
DEX18+4
CON14+2
INT11+0
WIS12+1
CHA14+2
Actions (cont.)
creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus Actions
Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Monstrosity
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Doppelganger [1/2]Monstrosity · CR 3
Doppelganger [1/2]Medium Monstrosity, Neutral
STR+011
DEX+418
CON+214
INT+011
WIS+112
CHA+214
AC14
HP52
CR3
SPD30 ft.
ACTIONS
MultiattackThe doppelganger makes two Slam attacks and uses Unsettling Visage if available.
SlamMelee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Doppelganger [2/2]Monstrosity · CR 3
Doppelganger [2/2]Medium Monstrosity, Neutral
ACTIONS (cont.)
Read ThoughtsThe doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).
Unsettling Visage (Recharge 6)Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
BONUS ACTIONS
Shape-ShiftThe doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Doppelganger [1/2]Medium Monstrosity, Neutral
CR3
14Armor Class
52Hit Points
30 ft.Speed
STR11+0
DEX18+4
CON14+2
INT11+0
WIS12+1
CHA14+2
Initiative. +4
Senses. Darkvision 60 ft.; Passive Perception 11
Immunities. Charmed
Languages. Common plus three other languages
Actions
Multiattack. The doppelganger makes two Slam attacks and uses Unsettling Visage if available.
Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).
Unsettling Visage (Recharge 6). Wisdom Saving Throw: DC 12, each
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Doppelganger [2/2]Medium Monstrosity, Neutral
CR3
14Armor Class
52Hit Points
30 ft.Speed
STR11+0
DEX18+4
CON14+2
INT11+0
WIS12+1
CHA14+2
Actions (cont.)
creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus Actions
Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Doppelganger — printable monster card
Medium Monstrosity, Neutral
CR 3
Monstrosity
Medium
Full stat block
Armor Class
14
Hit Points
52
Initiative
+4
Speed
30 ft.
Senses
Darkvision 60 ft.; Passive Perception 11
Immunities
Charmed
Languages
Common plus three other languages
Challenge Rating
3 (700 XP)
Proficiency bonus
+2
Skill proficiencies
Insight, Deception (expertise)
Ability scores
STR
DEX
CON
INT
WIS
CHA
11+0
18+4
14+2
11+0
12+1
14+2
Actions
Multiattack. The doppelganger makes two Slam attacks and uses Unsettling Visage if available.
Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).
Unsettling Visage (Recharge 6). Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus Actions
Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.