The death dog makes two Bite attacks.
Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point max279 imum doesn’t return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target’s Hit Point maximum decreases by 5 (1d10).
Initiative. +2
Senses. Darkvision 120 ft.; Passive Perception 15
Immunities. Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
Languages. None
Actions
Multiattack. The death dog makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point max279 imum doesn’t return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent
Actions (cont.)
Failures: The Poisoned target’s Hit Point maximum decreases by 5 (1d10).
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Death Dog — printable monster card
Medium Monstrosity, Neutral Evil
Full stat block
- Armor Class
- 12
- Hit Points
- 39
- Initiative
- +2
- Speed
- 40 ft.
- Senses
- Darkvision 120 ft.; Passive Perception 15
- Immunities
- Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
- Languages
- None
- Challenge Rating
- 1 (200 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Stealth, Perception (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 +2 | 14 +2 | 14 +2 | 3 -4 | 13 +1 | 6 -2 |
Actions
Multiattack. The death dog makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point max279 imum doesn’t return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target’s Hit Point maximum decreases by 5 (1d10).