Cultist FanaticHumanoid · CR 2
Cultist FanaticMedium or Small Humanoid, Neutral
STR11+0DEX14+2CON12+1INT10+0WIS14+2CHA13+1
AC13HP44CR2SPD30 ft.
ACTIONS
Pact Blade

Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

BONUS ACTIONS
Spiritual Weapon (2/Day)

The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Cultist Fanatic [1/2]
Medium or Small Humanoid, Neutral
2
13Armor Class
44Hit Points
30 ft.Speed
STR11+0
DEX14+2
CON12+1
INT10+0
WIS14+2
CHA13+1

Initiative. +2

Senses. Passive Perception 12

Gear. Holy Symbol, Leather Armor

Languages. Common

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At Will: Light, Thaumaturgy 2/Day: Command 1/Day: Hold Person

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon

Humanoid
Monster card
Cultist Fanatic [2/2]
Medium or Small Humanoid, Neutral
2
13Armor Class
44Hit Points
30 ft.Speed
STR11+0
DEX14+2
CON12+1
INT10+0
WIS14+2
CHA13+1

Bonus Actions (cont.)

spell, using the same spellcasting ability as Spellcasting.

Humanoid
Monster card

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Medium or Small Humanoid, Neutral

  • CR 2
  • Humanoid
  • Medium or Small

Full stat block

Armor Class
13
Hit Points
44
Initiative
+2
Speed
30 ft.
Senses
Passive Perception 12
Gear
Holy Symbol, Leather Armor
Languages
Common
Challenge Rating
2 (450 XP)
Proficiency bonus
+2
Saving throw proficiencies
Wisdom
Skill proficiencies
Deception, Persuasion, Religion
Ability scores
STR DEX CON INT WIS CHA
11 +0 14 +2 12 +1 10 +0 14 +2 13 +1

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At Will: Light, Thaumaturgy 2/Day: Command 1/Day: Hold Person

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

See also