Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.
Initiative. +2
Senses. Passive Perception 12
Gear. Holy Symbol, Leather Armor
Languages. Common
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At Will: Light, Thaumaturgy 2/Day: Command 1/Day: Hold Person
Bonus Actions
Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon
Bonus Actions (cont.)
spell, using the same spellcasting ability as Spellcasting.
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Cultist Fanatic — printable monster card
Medium or Small Humanoid, Neutral
Full stat block
- Armor Class
- 13
- Hit Points
- 44
- Initiative
- +2
- Speed
- 30 ft.
- Senses
- Passive Perception 12
- Gear
- Holy Symbol, Leather Armor
- Languages
- Common
- Challenge Rating
- 2 (450 XP)
- Proficiency bonus
- +2
- Saving throw proficiencies
- Wisdom
- Skill proficiencies
- Deception, Persuasion, Religion
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 +0 | 14 +2 | 12 +1 | 10 +0 | 14 +2 | 13 +1 |
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At Will: Light, Thaumaturgy 2/Day: Command 1/Day: Hold Person
Bonus Actions
Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.