CommonerHumanoid · CR 0
CommonerMedium or Small Humanoid, Neutral
STR10+0DEX10+0CON10+0INT10+0WIS10+0CHA10+0
AC10HP4CR0SPD30 ft.
TRAITS
Training

The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.

ACTIONS
Club

Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.

Commoner
Medium or Small Humanoid, Neutral
0
10Armor Class
4Hit Points
30 ft.Speed
STR10+0
DEX10+0
CON10+0
INT10+0
WIS10+0
CHA10+0

Initiative. +0

Senses. Passive Perception 10

Gear. Club

Languages. Common

Traits

Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.

Humanoid
Monster card

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Commoner — printable monster card

Medium or Small Humanoid, Neutral

  • CR 0
  • Humanoid
  • Medium or Small

Full stat block

Armor Class
10
Hit Points
4
Initiative
+0
Speed
30 ft.
Senses
Passive Perception 10
Gear
Club
Languages
Common
Challenge Rating
0 (10 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
10 +0 10 +0 10 +0 10 +0 10 +0 10 +0

Traits

Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.

See also