The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.
Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
Initiative. +0
Senses. Passive Perception 10
Gear. Club
Languages. Common
Traits
Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
A tent card folds in half: the name faces the players, the stat block faces you.
Pick “Save as PDF” as the destination in the print dialog.
Commoner — printable monster card
Medium or Small Humanoid, Neutral
Full stat block
- Armor Class
- 10
- Hit Points
- 4
- Initiative
- +0
- Speed
- 30 ft.
- Senses
- Passive Perception 10
- Gear
- Club
- Languages
- Common
- Challenge Rating
- 0 (10 XP)
- Proficiency bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 +0 | 10 +0 | 10 +0 | 10 +0 | 10 +0 | 10 +0 |
Traits
Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.