CommonerHumanoid · CR 0
CommonerMedium or Small Humanoid, Neutral
STR+010
DEX+010
CON+010
INT+010
WIS+010
CHA+010
AC10
HP4
CR0
SPD30 ft.

TRAITS

TrainingThe commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.

ACTIONS

ClubMelee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.

CommonerMedium or Small Humanoid, Neutral
CR0
10Armor Class
4Hit Points
30 ft.Speed
STR10+0
DEX10+0
CON10+0
INT10+0
WIS10+0
CHA10+0

Initiative. +0

Senses. Passive Perception 10

Gear. Club

Languages. Common

Traits

Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Humanoid
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Commoner — printable monster card

Medium or Small Humanoid, Neutral

  • CR 0
  • Humanoid
  • Medium or Small

Full stat block

Armor Class
10
Hit Points
4
Initiative
+0
Speed
30 ft.
Senses
Passive Perception 10
Gear
Club
Languages
Common
Challenge Rating
0 (10 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
10 +0 10 +0 10 +0 10 +0 10 +0 10 +0

Traits

Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.

See also