Clay Golem [1/2]Construct · CR 9
Clay Golem [1/2]Large Construct, Unaligned
STR20+5DEX9-1CON18+4INT3-4WIS8-1CHA1-5
AC14HP123CR9SPD30 ft.
TRAITS
Acid Absorption

Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.

Berserk

Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk

Clay Golem [2/2]Construct · CR 9
Clay Golem [2/2]Large Construct, Unaligned
TRAITS (cont.)
Berserk (cont.)

until it is destroyed or it is no longer Bloodied.

Immutable Form

The golem can’t shape-shift.

Magic Resistance

The golem has Advantage on saving throws against spells and other magical effects.

ACTIONS
Multiattack

The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.

Slam

Melee Attack Roll: +9, reach 5 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the target’s Hit Point maximum decreases by an amount equal to the Acid damage taken.

BONUS ACTIONS
Hasten (Recharge 5–6)

The golem takes the Dash and Disengage actions.

Clay Golem [1/3]
Large Construct, Unaligned
9
14Armor Class
123Hit Points
30 ft.Speed
STR20+5
DEX9-1
CON18+4
INT3-4
WIS8-1
CHA1-5

Initiative. +3

Senses. Darkvision 60 ft.; Passive Perception 9

Resistances. Bludgeoning, Piercing, Slashing

Immunities. Acid, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Languages. Common plus one other language

Traits

Acid Absorption. Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.

Berserk. Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem

Construct
Monster card
Clay Golem [2/3]
Large Construct, Unaligned
9
14Armor Class
123Hit Points
30 ft.Speed
STR20+5
DEX9-1
CON18+4
INT3-4
WIS8-1
CHA1-5

Traits (cont.)

attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.

Slam. Melee Attack Roll: +9, reach 5 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the target’s Hit Point maximum decreases by an amount equal to the Acid damage taken.

Construct
Monster card
Clay Golem [3/3]
Large Construct, Unaligned
9
14Armor Class
123Hit Points
30 ft.Speed
STR20+5
DEX9-1
CON18+4
INT3-4
WIS8-1
CHA1-5

Bonus Actions

Hasten (Recharge 5–6). The golem takes the Dash and Disengage actions.

Construct
Monster card

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Pick “Save as PDF” as the destination in the print dialog.

Clay Golem — printable monster card

Large Construct, Unaligned

  • CR 9
  • Construct
  • Large

Full stat block

Armor Class
14
Hit Points
123
Initiative
+3
Speed
30 ft.
Senses
Darkvision 60 ft.; Passive Perception 9
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Acid, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Languages
Common plus one other language
Challenge Rating
9 (5,000 XP)
Proficiency bonus
+4
Ability scores
STR DEX CON INT WIS CHA
20 +5 9 -1 18 +4 3 -4 8 -1 1 -5

Traits

Acid Absorption. Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.

Berserk. Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.

Slam. Melee Attack Roll: +9, reach 5 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the target’s Hit Point maximum decreases by an amount equal to the Acid damage taken.

Bonus Actions

Hasten (Recharge 5–6). The golem takes the Dash and Disengage actions.

See also