Chuul [1/2]Aberration · CR 4
Chuul [1/2]Large Aberration, Chaotic Evil
STR+419
DEX+010
CON+316
INT-35
WIS+011
CHA-35
AC16
HP76
CR4
SPD30 ft., Swim 30 ft.

TRAITS

AmphibiousThe chuul can breathe air and water.

Sense MagicThe chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn’t itself magical.

Chuul [2/2]Aberration · CR 4
Chuul [2/2]Large Aberration, Chaotic Evil

ACTIONS

MultiattackThe chuul makes two Pincer attacks and uses Paralyzing Tentacles.

PincerMelee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.

Paralyzing TentaclesConstitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

Chuul [1/2]Large Aberration, Chaotic Evil
CR4
16Armor Class
76Hit Points
30 ft., Swim 30 ft.Speed
STR19+4
DEX10+0
CON16+3
INT5-3
WIS11+0
CHA5-3

Initiative. +0

Senses. Darkvision 60 ft.; Passive Perception 14

Immunities. Poison; Poisoned

Languages. Understands Deep Speech but can’t speak

Traits

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn’t itself magical.

Actions

Multiattack. The chuul makes two Pincer attacks and uses

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Aberration
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Chuul [2/2]Large Aberration, Chaotic Evil
CR4
16Armor Class
76Hit Points
30 ft., Swim 30 ft.Speed
STR19+4
DEX10+0
CON16+3
INT5-3
WIS11+0
CHA5-3

Actions (cont.)

Paralyzing Tentacles.

Pincer. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.

Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Aberration
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.

This stat block is long: it continues on a second card instead of being truncated. Print both.

Pick “Save as PDF” as the destination in the print dialog.

Chuul — printable monster card

Large Aberration, Chaotic Evil

  • CR 4
  • Aberration
  • Large

Full stat block

Armor Class
16
Hit Points
76
Initiative
+0
Speed
30 ft., Swim 30 ft.
Senses
Darkvision 60 ft.; Passive Perception 14
Immunities
Poison; Poisoned
Languages
Understands Deep Speech but can’t speak
Challenge Rating
4 (1,100 XP)
Proficiency bonus
+2
Skill proficiencies
Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
19 +4 10 +0 16 +3 5 -3 11 +0 5 -3

Traits

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn’t itself magical.

Actions

Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.

Pincer. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.

Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

See also