The chuul can breathe air and water.
The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn’t itself magical.
The chuul makes two Pincer attacks and uses Paralyzing Tentacles.
Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.
Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.
Initiative. +0
Senses. Darkvision 60 ft.; Passive Perception 14
Immunities. Poison; Poisoned
Languages. Understands Deep Speech but can’t speak
Traits
Amphibious. The chuul can breathe air and water.
Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn’t itself magical.
Actions
Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.
Actions (cont.)
Pincer. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.
Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Pick “Save as PDF” as the destination in the print dialog.
Chuul — printable monster card
Large Aberration, Chaotic Evil
Full stat block
- Armor Class
- 16
- Hit Points
- 76
- Initiative
- +0
- Speed
- 30 ft., Swim 30 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 14
- Immunities
- Poison; Poisoned
- Languages
- Understands Deep Speech but can’t speak
- Challenge Rating
- 4 (1,100 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Perception (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 +4 | 10 +0 | 16 +3 | 5 -3 | 11 +0 | 5 -3 |
Traits
Amphibious. The chuul can breathe air and water.
Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn’t itself magical.
Actions
Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.
Pincer. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.
Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.