MultiattackThe chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
BiteMelee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
RamMelee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Fire Breath (Recharge 5–6)Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Chimera [1/2]Large Monstrosity, Chaotic Evil
CR6
14Armor Class
114Hit Points
30 ft., Fly 60 ft.Speed
STR19+4
DEX11+0
CON19+4
INT3-4
WIS14+2
CHA10+0
Initiative. +0
Senses. Darkvision 60 ft.; Passive Perception 18
Languages. Understands Draconic but can’t speak
Actions
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
Ram. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Monstrosity
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
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ChimeraMonstrosity · CR 6
ChimeraLarge Monstrosity, Chaotic Evil
STR+419
DEX+011
CON+419
INT-43
WIS+214
CHA+010
AC14
HP114
CR6
SPD30 ft., Fly 60 ft.
ACTIONS
MultiattackThe chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
BiteMelee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
RamMelee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Fire Breath (Recharge 5–6)Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Chimera [1/2]Large Monstrosity, Chaotic Evil
CR6
14Armor Class
114Hit Points
30 ft., Fly 60 ft.Speed
STR19+4
DEX11+0
CON19+4
INT3-4
WIS14+2
CHA10+0
Initiative. +0
Senses. Darkvision 60 ft.; Passive Perception 18
Languages. Understands Draconic but can’t speak
Actions
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
Ram. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
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Chimera — printable monster card
Large Monstrosity, Chaotic Evil
CR 6
Monstrosity
Large
Full stat block
Armor Class
14
Hit Points
114
Initiative
+0
Speed
30 ft., Fly 60 ft.
Senses
Darkvision 60 ft.; Passive Perception 18
Languages
Understands Draconic but can’t speak
Challenge Rating
6 (2,300 XP)
Proficiency bonus
+3
Skill proficiencies
Perception (expertise)
Ability scores
STR
DEX
CON
INT
WIS
CHA
19+4
11+0
19+4
3-4
14+2
10+0
Actions
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
Ram. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.