Chain Devil [1/2]Fiend · CR 8
Chain Devil [1/2]Medium Fiend (Devil), Lawful Evil
STR+418
DEX+215
CON+418
INT+011
WIS+112
CHA+214
AC15
HP85
CR8
SPD30 ft.

TRAITS

Diabolical RestorationIf the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic ResistanceThe devil has Advantage on saving throws against spells and other magical effects.

Chain Devil [2/2]Fiend · CR 8
Chain Devil [2/2]Medium Fiend (Devil), Lawful Evil

ACTIONS

MultiattackThe devil makes two Chain attacks and uses Conjure Infernal Chain.

ChainMelee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two chains, and it has the Restrained condition until the grapple ends.

Conjure Infernal ChainThe devil conjures a fiery chain to bind a creature. Dexterity Saving Throw: DC 15, one creature the devil can see within 60 feet. Failure: 9 (2d4 + 4) Fire damage, and the target has the Restrained condition until the end of the devil’s next turn, at which point the chain disappears. If the target is Large or smaller, the devil moves the target up to 30 feet straight toward itself. Success: The chain disappears.

REACTIONS

Unnerving GazeTrigger: A creature the devil can see starts its turn within 30 feet of the devil and can see the devil. Response—Wisdom Saving Throw: DC 15, the triggering creature. Failure: The target has the Frightened condition until the end of its turn. Success: The target is immune to this devil’s Unnerving Gaze for 24 hours.

Chain Devil [1/3]Medium Fiend (Devil), Lawful Evil
CR8
15Armor Class
85Hit Points
30 ft.Speed
STR18+4
DEX15+2
CON18+4
INT11+0
WIS12+1
CHA14+2

Initiative. +5

Senses. Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11

Resistances. Bludgeoning, Cold, Piercing, Slashing

Immunities. Fire, Poison; Poisoned

Languages. Infernal; telepathy 120 ft.

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Chain Devil [2/3]Medium Fiend (Devil), Lawful Evil
CR8
15Armor Class
85Hit Points
30 ft.Speed
STR18+4
DEX15+2
CON18+4
INT11+0
WIS12+1
CHA14+2

Actions

Multiattack. The devil makes two Chain attacks and uses Conjure Infernal Chain.

Chain. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two chains, and it has the Restrained condition until the grapple ends.

Conjure Infernal Chain. The devil conjures a fiery chain to bind a creature. Dexterity Saving Throw: DC 15, one creature the devil can see within 60 feet. Failure: 9 (2d4 + 4) Fire damage, and the target has the Restrained condition until the end of the devil’s next turn, at which point the chain disappears. If the target is Large or smaller, the devil moves the target up to 30 feet straight toward itself. Success: The chain disappears.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Chain Devil [3/3]Medium Fiend (Devil), Lawful Evil
CR8
15Armor Class
85Hit Points
30 ft.Speed
STR18+4
DEX15+2
CON18+4
INT11+0
WIS12+1
CHA14+2

Reactions

Unnerving Gaze. Trigger: A creature the devil can see starts its turn within 30 feet of the devil and can see the devil. Response—Wisdom Saving Throw: DC 15, the triggering creature. Failure: The target has the Frightened condition until the end of its turn. Success: The target is immune to this devil’s Unnerving Gaze for 24 hours.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Chain Devil — printable monster card

Medium Fiend (Devil), Lawful Evil

  • CR 8
  • Fiend
  • Medium

Full stat block

Armor Class
15
Hit Points
85
Initiative
+5
Speed
30 ft.
Senses
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 11
Resistances
Bludgeoning, Cold, Piercing, Slashing
Immunities
Fire, Poison; Poisoned
Languages
Infernal; telepathy 120 ft.
Challenge Rating
8 (3,900 XP)
Proficiency bonus
+3
Saving throw proficiencies
Constitution, Wisdom
Ability scores
STR DEX CON INT WIS CHA
18 +4 15 +2 18 +4 11 +0 12 +1 14 +2

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two Chain attacks and uses Conjure Infernal Chain.

Chain. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two chains, and it has the Restrained condition until the grapple ends.

Conjure Infernal Chain. The devil conjures a fiery chain to bind a creature. Dexterity Saving Throw: DC 15, one creature the devil can see within 60 feet. Failure: 9 (2d4 + 4) Fire damage, and the target has the Restrained condition until the end of the devil’s next turn, at which point the chain disappears. If the target is Large or smaller, the devil moves the target up to 30 feet straight toward itself. Success: The chain disappears.

Reactions

Unnerving Gaze. Trigger: A creature the devil can see starts its turn within 30 feet of the devil and can see the devil. Response—Wisdom Saving Throw: DC 15, the triggering creature. Failure: The target has the Frightened condition until the end of its turn. Success: The target is immune to this devil’s Unnerving Gaze for 24 hours.

See also