Centaur TrooperFey · CR 2
Centaur TrooperLarge Fey, Neutral Good
STR18+4DEX14+2CON14+2INT9-1WIS13+1CHA11+0
AC16HP45CR2SPD50 ft.
ACTIONS
Multiattack

The centaur makes two attacks, using Pike or Longbow in any combination.

Pike

Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.

Longbow

Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

BONUS ACTIONS
Trampling Charge (Recharge 5–6)

The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

Centaur Trooper [1/2]
Large Fey, Neutral Good
2
16Armor Class
45Hit Points
50 ft.Speed
STR18+4
DEX14+2
CON14+2
INT9-1
WIS13+1
CHA11+0

Initiative. +2

Senses. Passive Perception 13

Gear. Breastplate, Longbow, Pike

Languages. Elvish, Sylvan

Actions

Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.

Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Bonus Actions

Trampling Charge (Recharge 5–6). The centaur moves up to its

Fey
Monster card
Centaur Trooper [2/2]
Large Fey, Neutral Good
2
16Armor Class
45Hit Points
50 ft.Speed
STR18+4
DEX14+2
CON14+2
INT9-1
WIS13+1
CHA11+0

Bonus Actions (cont.)

Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

Fey
Monster card

A tent card folds in half: the name faces the players, the stat block faces you.

This stat block is long: it continues on a second card instead of being truncated. Print both.

Pick “Save as PDF” as the destination in the print dialog.

Centaur Trooper — printable monster card

Large Fey, Neutral Good

  • CR 2
  • Fey
  • Large

Full stat block

Armor Class
16
Hit Points
45
Initiative
+2
Speed
50 ft.
Senses
Passive Perception 13
Gear
Breastplate, Longbow, Pike
Languages
Elvish, Sylvan
Challenge Rating
2 (450 XP)
Proficiency bonus
+2
Skill proficiencies
Athletics, Perception
Ability scores
STR DEX CON INT WIS CHA
18 +4 14 +2 14 +2 9 -1 13 +1 11 +0

Actions

Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.

Pike. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Piercing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Bonus Actions

Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.

See also