LongbowRanged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
BONUS ACTIONS
Trampling Charge (Recharge 5–6)The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Centaur Trooper [1/2]Large Fey, Neutral Good
CR2
16Armor Class
45Hit Points
50 ft.Speed
STR18+4
DEX14+2
CON14+2
INT9-1
WIS13+1
CHA11+0
Initiative. +2
Senses. Passive Perception 13
Gear. Breastplate, Longbow, Pike
Languages. Elvish, Sylvan
Actions
Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
Bonus Actions
Trampling Charge (Recharge 5–6). The centaur moves up to its
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fey
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Centaur Trooper [2/2]Large Fey, Neutral Good
CR2
16Armor Class
45Hit Points
50 ft.Speed
STR18+4
DEX14+2
CON14+2
INT9-1
WIS13+1
CHA11+0
Bonus Actions (cont.)
Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fey
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Centaur TrooperFey · CR 2
Centaur TrooperLarge Fey, Neutral Good
STR+418
DEX+214
CON+214
INT-19
WIS+113
CHA+011
AC16
HP45
CR2
SPD50 ft.
ACTIONS
MultiattackThe centaur makes two attacks, using Pike or Longbow in any combination.
LongbowRanged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
BONUS ACTIONS
Trampling Charge (Recharge 5–6)The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Centaur Trooper [1/2]Large Fey, Neutral Good
CR2
16Armor Class
45Hit Points
50 ft.Speed
STR18+4
DEX14+2
CON14+2
INT9-1
WIS13+1
CHA11+0
Initiative. +2
Senses. Passive Perception 13
Gear. Breastplate, Longbow, Pike
Languages. Elvish, Sylvan
Actions
Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
Bonus Actions
Trampling Charge (Recharge 5–6). The centaur moves up to its
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Centaur Trooper [2/2]Large Fey, Neutral Good
CR2
16Armor Class
45Hit Points
50 ft.Speed
STR18+4
DEX14+2
CON14+2
INT9-1
WIS13+1
CHA11+0
Bonus Actions (cont.)
Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Centaur Trooper — printable monster card
Large Fey, Neutral Good
CR 2
Fey
Large
Full stat block
Armor Class
16
Hit Points
45
Initiative
+2
Speed
50 ft.
Senses
Passive Perception 13
Gear
Breastplate, Longbow, Pike
Languages
Elvish, Sylvan
Challenge Rating
2 (450 XP)
Proficiency bonus
+2
Skill proficiencies
Athletics, Perception
Ability scores
STR
DEX
CON
INT
WIS
CHA
18+4
14+2
14+2
9-1
13+1
11+0
Actions
Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.
Bonus Actions
Trampling Charge (Recharge 5–6). The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.