The bugbear needn’t spend extra movement to move a creature it is grappling.
Melee Attack Roll: +4, reach 10 ft. Hit: 9 (2d6 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).
Melee or Ranged Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. or range 20/60 ft. Hit: 9 (3d4 + 2) Bludgeoning damage.
Initiative. +2
Senses. Darkvision 60 ft.; Passive Perception 10
Gear. Hide Armor, Light Hammers (3)
Languages. Common, Goblin
Traits
Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.
Actions
Grab. Melee Attack Roll: +4, reach 10 ft. Hit: 9 (2d6 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).
Light Hammer. Melee or Ranged Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft.
Actions (cont.)
or range 20/60 ft. Hit: 9 (3d4 + 2) Bludgeoning damage.
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Bugbear Warrior — printable monster card
Medium Fey (Goblinoid), Chaotic Evil
Full stat block
- Armor Class
- 14
- Hit Points
- 33
- Initiative
- +2
- Speed
- 30 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Gear
- Hide Armor, Light Hammers (3)
- Languages
- Common, Goblin
- Challenge Rating
- 1 (200 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Survival, Stealth (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 +2 | 14 +2 | 13 +1 | 8 -1 | 11 +0 | 9 -1 |
Traits
Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.
Actions
Grab. Melee Attack Roll: +4, reach 10 ft. Hit: 9 (2d6 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).
Light Hammer. Melee or Ranged Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. or range 20/60 ft. Hit: 9 (3d4 + 2) Bludgeoning damage.