Bone Devil [1/2]Fiend · CR 9
Bone Devil [1/2]Large Fiend (Devil), Lawful Evil
STR18+4DEX16+3CON18+4INT13+1WIS14+2CHA16+3
AC16HP161CR9SPD40 ft., Fly 40 ft.
TRAITS
Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Bone Devil [2/2]Fiend · CR 9
Bone Devil [2/2]Large Fiend (Devil), Lawful Evil
TRAITS (cont.)
Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

ACTIONS
Multiattack

The devil makes two Claw attacks and one Infernal Sting attack.

Claw

Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.

Infernal Sting

Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.

Bone Devil [1/2]
Large Fiend (Devil), Lawful Evil
9
16Armor Class
161Hit Points
40 ft., Fly 40 ft.Speed
STR18+4
DEX16+3
CON18+4
INT13+1
WIS14+2
CHA16+3

Initiative. +7

Senses. Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12

Resistances. Cold

Immunities. Fire, Poison; Poisoned

Languages. Infernal; telepathy 120 ft.

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws

Fiend
Monster card
Bone Devil [2/2]
Large Fiend (Devil), Lawful Evil
9
16Armor Class
161Hit Points
40 ft., Fly 40 ft.Speed
STR18+4
DEX16+3
CON18+4
INT13+1
WIS14+2
CHA16+3

Traits (cont.)

against spells and other magical effects.

Actions

Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.

Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.

Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.

Fiend
Monster card

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Bone Devil — printable monster card

Large Fiend (Devil), Lawful Evil

  • CR 9
  • Fiend
  • Large

Full stat block

Armor Class
16
Hit Points
161
Initiative
+7
Speed
40 ft., Fly 40 ft.
Senses
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12
Resistances
Cold
Immunities
Fire, Poison; Poisoned
Languages
Infernal; telepathy 120 ft.
Challenge Rating
9 (5,000 XP)
Proficiency bonus
+4
Saving throw proficiencies
Strength, Intelligence, Wisdom, Charisma
Skill proficiencies
Deception, Insight
Ability scores
STR DEX CON INT WIS CHA
18 +4 16 +3 18 +4 13 +1 14 +2 16 +3

Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.

Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.

Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.

See also