Diabolical RestorationIf the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Bone Devil [2/2]Fiend · CR 9
Bone Devil [2/2]Large Fiend (Devil), Lawful Evil
TRAITS (cont.)
Magic ResistanceThe devil has Advantage on saving throws against spells and other magical effects.
ACTIONS
MultiattackThe devil makes two Claw attacks and one Infernal Sting attack.
Infernal StingMelee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Bone Devil [1/2]Large Fiend (Devil), Lawful Evil
CR9
16Armor Class
161Hit Points
40 ft., Fly 40 ft.Speed
STR18+4
DEX16+3
CON18+4
INT13+1
WIS14+2
CHA16+3
Initiative. +7
Senses. Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12
Resistances. Cold
Immunities. Fire, Poison; Poisoned
Languages. Infernal; telepathy 120 ft.
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Bone Devil [2/2]Large Fiend (Devil), Lawful Evil
CR9
16Armor Class
161Hit Points
40 ft., Fly 40 ft.Speed
STR18+4
DEX16+3
CON18+4
INT13+1
WIS14+2
CHA16+3
Traits (cont.)
against spells and other magical effects.
Actions
Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.
Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Bone Devil [1/2]Fiend · CR 9
Bone Devil [1/2]Large Fiend (Devil), Lawful Evil
STR+418
DEX+316
CON+418
INT+113
WIS+214
CHA+316
AC16
HP161
CR9
SPD40 ft., Fly 40 ft.
TRAITS
Diabolical RestorationIf the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Bone Devil [2/2]Fiend · CR 9
Bone Devil [2/2]Large Fiend (Devil), Lawful Evil
TRAITS (cont.)
Magic ResistanceThe devil has Advantage on saving throws against spells and other magical effects.
ACTIONS
MultiattackThe devil makes two Claw attacks and one Infernal Sting attack.
Infernal StingMelee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Bone Devil [1/2]Large Fiend (Devil), Lawful Evil
CR9
16Armor Class
161Hit Points
40 ft., Fly 40 ft.Speed
STR18+4
DEX16+3
CON18+4
INT13+1
WIS14+2
CHA16+3
Initiative. +7
Senses. Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12
Resistances. Cold
Immunities. Fire, Poison; Poisoned
Languages. Infernal; telepathy 120 ft.
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Bone Devil [2/2]Large Fiend (Devil), Lawful Evil
CR9
16Armor Class
161Hit Points
40 ft., Fly 40 ft.Speed
STR18+4
DEX16+3
CON18+4
INT13+1
WIS14+2
CHA16+3
Traits (cont.)
against spells and other magical effects.
Actions
Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.
Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Bone Devil — printable monster card
Large Fiend (Devil), Lawful Evil
CR 9
Fiend
Large
Full stat block
Armor Class
16
Hit Points
161
Initiative
+7
Speed
40 ft., Fly 40 ft.
Senses
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12
Resistances
Cold
Immunities
Fire, Poison; Poisoned
Languages
Infernal; telepathy 120 ft.
Challenge Rating
9 (5,000 XP)
Proficiency bonus
+4
Saving throw proficiencies
Strength, Intelligence, Wisdom, Charisma
Skill proficiencies
Deception, Insight
Ability scores
STR
DEX
CON
INT
WIS
CHA
18+4
16+3
18+4
13+1
14+2
16+3
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.
Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.