If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
The devil has Advantage on saving throws against spells and other magical effects.
The devil makes two Claw attacks and one Infernal Sting attack.
Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.
Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.
Initiative. +7
Senses. Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12
Resistances. Cold
Immunities. Fire, Poison; Poisoned
Languages. Infernal; telepathy 120 ft.
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws
Traits (cont.)
against spells and other magical effects.
Actions
Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.
Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.
Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.
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Bone Devil — printable monster card
Large Fiend (Devil), Lawful Evil
Full stat block
- Armor Class
- 16
- Hit Points
- 161
- Initiative
- +7
- Speed
- 40 ft., Fly 40 ft.
- Senses
- Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12
- Resistances
- Cold
- Immunities
- Fire, Poison; Poisoned
- Languages
- Infernal; telepathy 120 ft.
- Challenge Rating
- 9 (5,000 XP)
- Proficiency bonus
- +4
- Saving throw proficiencies
- Strength, Intelligence, Wisdom, Charisma
- Skill proficiencies
- Deception, Insight
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 +4 | 16 +3 | 18 +4 | 13 +1 | 14 +2 | 16 +3 |
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.
Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.
Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.