BanditHumanoid · CR 1/8
BanditMedium or Small Humanoid, Neutral
STR11+0DEX12+1CON12+1INT10+0WIS10+0CHA10+0
AC12HP11CR1/8SPD30 ft.
ACTIONS
Scimitar

Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Light Crossbow

Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.

Bandit
Medium or Small Humanoid, Neutral
1/8
12Armor Class
11Hit Points
30 ft.Speed
STR11+0
DEX12+1
CON12+1
INT10+0
WIS10+0
CHA10+0

Initiative. +1

Senses. Passive Perception 10

Gear. Leather Armor, Light Crossbow, Scimitar

Languages. Common, Thieves’ Cant

Actions

Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.

Humanoid
Monster card

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Bandit — printable monster card

Medium or Small Humanoid, Neutral

  • CR 1/8
  • Humanoid
  • Medium or Small

Full stat block

Armor Class
12
Hit Points
11
Initiative
+1
Speed
30 ft.
Senses
Passive Perception 10
Gear
Leather Armor, Light Crossbow, Scimitar
Languages
Common, Thieves’ Cant
Challenge Rating
1/8 (25 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
11 +0 12 +1 12 +1 10 +0 10 +0 10 +0

Actions

Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.

See also