Bandit CaptainHumanoid · CR 2
Bandit CaptainMedium or Small Humanoid, Neutral
STR+215
DEX+316
CON+214
INT+214
WIS+011
CHA+214
AC15
HP52
CR2
SPD30 ft.

ACTIONS

MultiattackThe bandit makes two attacks, using Scimitar and Pistol in any combination.

ScimitarMelee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

PistolRanged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

REACTIONS

ParryTrigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Bandit Captain [1/2]Medium or Small Humanoid, Neutral
CR2
15Armor Class
52Hit Points
30 ft.Speed
STR15+2
DEX16+3
CON14+2
INT14+2
WIS11+0
CHA14+2

Initiative. +3

Senses. Passive Perception 10

Gear. Pistol, Scimitar, Studded Leather Armor

Languages. Common, Thieves’ Cant

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Humanoid
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Bandit Captain [2/2]Medium or Small Humanoid, Neutral
CR2
15Armor Class
52Hit Points
30 ft.Speed
STR15+2
DEX16+3
CON14+2
INT14+2
WIS11+0
CHA14+2

Reactions (cont.)

a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Humanoid
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Bandit Captain — printable monster card

Medium or Small Humanoid, Neutral

  • CR 2
  • Humanoid
  • Medium or Small

Full stat block

Armor Class
15
Hit Points
52
Initiative
+3
Speed
30 ft.
Senses
Passive Perception 10
Gear
Pistol, Scimitar, Studded Leather Armor
Languages
Common, Thieves’ Cant
Challenge Rating
2 (450 XP)
Proficiency bonus
+2
Saving throw proficiencies
Strength, Dexterity, Wisdom
Skill proficiencies
Athletics, Deception
Ability scores
STR DEX CON INT WIS CHA
15 +2 16 +3 14 +2 14 +2 11 +0 14 +2

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

See also