Bandit CaptainHumanoid · CR 2
Bandit CaptainMedium or Small Humanoid, Neutral
STR+215
DEX+316
CON+214
INT+214
WIS+011
CHA+214
AC15
HP52
CR2
SPD30 ft.
Bandit Captain [1/2]Medium or Small Humanoid, Neutral
CR2
15Armor Class
52Hit Points
30 ft.Speed
STR15+2
DEX16+3
CON14+2
INT14+2
WIS11+0
CHA14+2
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Humanoid
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Bandit Captain [2/2]Medium or Small Humanoid, Neutral
CR2
15Armor Class
52Hit Points
30 ft.Speed
STR15+2
DEX16+3
CON14+2
INT14+2
WIS11+0
CHA14+2
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Humanoid
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
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Bandit Captain — printable monster card
Medium or Small Humanoid, Neutral
Full stat block
- Armor Class
- 15
- Hit Points
- 52
- Initiative
- +3
- Speed
- 30 ft.
- Senses
- Passive Perception 10
- Gear
- Pistol, Scimitar, Studded Leather Armor
- Languages
- Common, Thieves’ Cant
- Challenge Rating
- 2 (450 XP)
- Proficiency bonus
- +2
- Saving throw proficiencies
- Strength, Dexterity, Wisdom
- Skill proficiencies
- Athletics, Deception
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 +2 | 16 +3 | 14 +2 | 14 +2 | 11 +0 | 14 +2 |
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

