The bandit makes two attacks, using Scimitar and Pistol in any combination.
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
Initiative. +3
Senses. Passive Perception 10
Gear. Pistol, Scimitar, Studded Leather Armor
Languages. Common, Thieves’ Cant
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while
Reactions (cont.)
holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
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Bandit Captain — printable monster card
Medium or Small Humanoid, Neutral
Full stat block
- Armor Class
- 15
- Hit Points
- 52
- Initiative
- +3
- Speed
- 30 ft.
- Senses
- Passive Perception 10
- Gear
- Pistol, Scimitar, Studded Leather Armor
- Languages
- Common, Thieves’ Cant
- Challenge Rating
- 2 (450 XP)
- Proficiency bonus
- +2
- Saving throw proficiencies
- Strength, Dexterity, Wisdom
- Skill proficiencies
- Athletics, Deception
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 +2 | 16 +3 | 14 +2 | 14 +2 | 11 +0 | 14 +2 |
Actions
Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.