Bandit CaptainHumanoid · CR 2
Bandit CaptainMedium or Small Humanoid, Neutral
STR15+2DEX16+3CON14+2INT14+2WIS11+0CHA14+2
AC15HP52CR2SPD30 ft.
ACTIONS
Multiattack

The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol

Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

REACTIONS
Parry

Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Bandit Captain [1/2]
Medium or Small Humanoid, Neutral
2
15Armor Class
52Hit Points
30 ft.Speed
STR15+2
DEX16+3
CON14+2
INT14+2
WIS11+0
CHA14+2

Initiative. +3

Senses. Passive Perception 10

Gear. Pistol, Scimitar, Studded Leather Armor

Languages. Common, Thieves’ Cant

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while

Humanoid
Monster card
Bandit Captain [2/2]
Medium or Small Humanoid, Neutral
2
15Armor Class
52Hit Points
30 ft.Speed
STR15+2
DEX16+3
CON14+2
INT14+2
WIS11+0
CHA14+2

Reactions (cont.)

holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Humanoid
Monster card

A tent card folds in half: the name faces the players, the stat block faces you.

This stat block is long: it continues on a second card instead of being truncated. Print both.

Pick “Save as PDF” as the destination in the print dialog.

Bandit Captain — printable monster card

Medium or Small Humanoid, Neutral

  • CR 2
  • Humanoid
  • Medium or Small

Full stat block

Armor Class
15
Hit Points
52
Initiative
+3
Speed
30 ft.
Senses
Passive Perception 10
Gear
Pistol, Scimitar, Studded Leather Armor
Languages
Common, Thieves’ Cant
Challenge Rating
2 (450 XP)
Proficiency bonus
+2
Saving throw proficiencies
Strength, Dexterity, Wisdom
Skill proficiencies
Athletics, Deception
Ability scores
STR DEX CON INT WIS CHA
15 +2 16 +3 14 +2 14 +2 11 +0 14 +2

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

See also