At the end of each of the azer’s turns, each creature of the azer’s choice in a 5-foot Emanation originating from the azer takes 5 (1d10) Fire damage unless the azer has the Incapacitated condition.
The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 3 (1d6) Fire damage.
Initiative. +1
Senses. Passive Perception 11
Immunities. Fire, Poison; Poisoned
Languages. Primordial (Ignan)
Traits
Fire Aura. At the end of each of the azer’s turns, each creature of the azer’s choice in a 5-foot Emanation originating from the azer takes 5 (1d10) Fire damage unless the azer has the Incapacitated condition.
Illumination. The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Burning Hammer. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10
Actions (cont.)
+ 3) Bludgeoning damage plus 3 (1d6) Fire damage.
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Azer Sentinel — printable monster card
Medium Elemental, Lawful Neutral
Full stat block
- Armor Class
- 17
- Hit Points
- 39
- Initiative
- +1
- Speed
- 30 ft.
- Senses
- Passive Perception 11
- Immunities
- Fire, Poison; Poisoned
- Languages
- Primordial (Ignan)
- Challenge Rating
- 2 (450 XP)
- Proficiency bonus
- +2
- Saving throw proficiencies
- Constitution
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 +3 | 12 +1 | 15 +2 | 12 +1 | 13 +1 | 10 +0 |
Traits
Fire Aura. At the end of each of the azer’s turns, each creature of the azer’s choice in a 5-foot Emanation originating from the azer takes 5 (1d10) Fire damage unless the azer has the Incapacitated condition.
Illumination. The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Burning Hammer. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 3 (1d6) Fire damage.