Azer SentinelElemental · CR 2
Azer SentinelMedium Elemental, Lawful Neutral
STR17+3DEX12+1CON15+2INT12+1WIS13+1CHA10+0
AC17HP39CR2SPD30 ft.
TRAITS
Fire Aura

At the end of each of the azer’s turns, each creature of the azer’s choice in a 5-foot Emanation originating from the azer takes 5 (1d10) Fire damage unless the azer has the Incapacitated condition.

Illumination

The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

ACTIONS
Burning Hammer

Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 3 (1d6) Fire damage.

Azer Sentinel [1/2]
Medium Elemental, Lawful Neutral
2
17Armor Class
39Hit Points
30 ft.Speed
STR17+3
DEX12+1
CON15+2
INT12+1
WIS13+1
CHA10+0

Initiative. +1

Senses. Passive Perception 11

Immunities. Fire, Poison; Poisoned

Languages. Primordial (Ignan)

Traits

Fire Aura. At the end of each of the azer’s turns, each creature of the azer’s choice in a 5-foot Emanation originating from the azer takes 5 (1d10) Fire damage unless the azer has the Incapacitated condition.

Illumination. The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Burning Hammer. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10

Elemental
Monster card
Azer Sentinel [2/2]
Medium Elemental, Lawful Neutral
2
17Armor Class
39Hit Points
30 ft.Speed
STR17+3
DEX12+1
CON15+2
INT12+1
WIS13+1
CHA10+0

Actions (cont.)

+ 3) Bludgeoning damage plus 3 (1d6) Fire damage.

Elemental
Monster card

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Azer Sentinel — printable monster card

Medium Elemental, Lawful Neutral

  • CR 2
  • Elemental
  • Medium

Full stat block

Armor Class
17
Hit Points
39
Initiative
+1
Speed
30 ft.
Senses
Passive Perception 11
Immunities
Fire, Poison; Poisoned
Languages
Primordial (Ignan)
Challenge Rating
2 (450 XP)
Proficiency bonus
+2
Saving throw proficiencies
Constitution
Ability scores
STR DEX CON INT WIS CHA
17 +3 12 +1 15 +2 12 +1 13 +1 10 +0

Traits

Fire Aura. At the end of each of the azer’s turns, each creature of the azer’s choice in a 5-foot Emanation originating from the azer takes 5 (1d10) Fire damage unless the azer has the Incapacitated condition.

Illumination. The azer sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Burning Hammer. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 3 (1d6) Fire damage.

See also