EvasionIf the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.
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Assassin [2/2]Humanoid · CR 8
Assassin [2/2]Medium or Small Humanoid, Neutral
ACTIONS
MultiattackThe assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
ShortswordMelee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin’s next turn.
Light CrossbowRanged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.
BONUS ACTIONS
Cunning ActionThe assassin takes the Dash, Disengage, or Hide action.
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.
Actions
Multiattack. The assassin makes three attacks, using Shortsword or
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Humanoid
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Assassin [2/2]Medium or Small Humanoid, Neutral
CR8
16Armor Class
97Hit Points
30 ft.Speed
STR11+0
DEX18+4
CON14+2
INT16+3
WIS11+0
CHA10+0
Actions (cont.)
Light Crossbow in any combination.
Shortsword. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin’s next turn.
Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.
Bonus Actions
Cunning Action. The assassin takes the Dash, Disengage, or Hide action.
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Humanoid
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Assassin [1/2]Humanoid · CR 8
Assassin [1/2]Medium or Small Humanoid, Neutral
STR+011
DEX+418
CON+214
INT+316
WIS+011
CHA+010
AC16
HP97
CR8
SPD30 ft.
TRAITS
EvasionIf the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Assassin [2/2]Humanoid · CR 8
Assassin [2/2]Medium or Small Humanoid, Neutral
ACTIONS
MultiattackThe assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
ShortswordMelee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin’s next turn.
Light CrossbowRanged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.
BONUS ACTIONS
Cunning ActionThe assassin takes the Dash, Disengage, or Hide action.
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.
Actions
Multiattack. The assassin makes three attacks, using Shortsword or
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Assassin [2/2]Medium or Small Humanoid, Neutral
CR8
16Armor Class
97Hit Points
30 ft.Speed
STR11+0
DEX18+4
CON14+2
INT16+3
WIS11+0
CHA10+0
Actions (cont.)
Light Crossbow in any combination.
Shortsword. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin’s next turn.
Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.
Bonus Actions
Cunning Action. The assassin takes the Dash, Disengage, or Hide action.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.
Actions
Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
Shortsword. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin’s next turn.
Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.
Bonus Actions
Cunning Action. The assassin takes the Dash, Disengage, or Hide action.