Archmage [1/2]Humanoid · CR 12
Archmage [1/2]Medium or Small Humanoid (Wizard), Neutral
STR10+0DEX14+2CON12+1INT20+5WIS15+2CHA16+3
AC17HP170CR12SPD30 ft.
TRAITS
Magic Resistance

The archmage has Advantage on saving throws against spells and other magical effects.

ACTIONS
Multiattack

The archmage makes four Arcane Burst attacks.

Archmage [2/2]Humanoid · CR 12
Archmage [2/2]Medium or Small Humanoid (Wizard), Neutral
ACTIONS (cont.)
Arcane Burst

Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

BONUS ACTIONS
Misty Step (3/Day)

The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

REACTIONS
Protective Magic (3/Day)

The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Archmage [1/3]
Medium or Small Humanoid (Wizard), Neutral
12
17Armor Class
170Hit Points
30 ft.Speed
STR10+0
DEX14+2
CON12+1
INT20+5
WIS15+2
CHA16+3

Initiative. +7

Senses. Passive Perception 16

Immunities. Psychic; Charmed (with Mind Blank)

Gear. Wand

Languages. Common plus five other languages

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Humanoid
Monster card
Archmage [2/3]
Medium or Small Humanoid (Wizard), Neutral
12
17Armor Class
170Hit Points
30 ft.Speed
STR10+0
DEX14+2
CON12+1
INT20+5
WIS15+2
CHA16+3

Actions (cont.)

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation 2/Day Each: Fly, Lightning Bolt (level 7 version) 1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same

Humanoid
Monster card
Archmage [3/3]
Medium or Small Humanoid (Wizard), Neutral
12
17Armor Class
170Hit Points
30 ft.Speed
STR10+0
DEX14+2
CON12+1
INT20+5
WIS15+2
CHA16+3

Reactions (cont.)

spellcasting ability as Spellcasting.

Humanoid
Monster card

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Archmage — printable monster card

Medium or Small Humanoid (Wizard), Neutral

  • CR 12
  • Humanoid
  • Medium or Small

Full stat block

Armor Class
17
Hit Points
170
Initiative
+7
Speed
30 ft.
Senses
Passive Perception 16
Immunities
Psychic; Charmed (with Mind Blank)
Gear
Wand
Languages
Common plus five other languages
Challenge Rating
12 (8,000 XP)
Proficiency bonus
+4
Saving throw proficiencies
Intelligence, Wisdom
Skill proficiencies
History, Perception, Arcana (expertise)
Ability scores
STR DEX CON INT WIS CHA
10 +0 14 +2 12 +1 20 +5 15 +2 16 +3

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation 2/Day Each: Fly, Lightning Bolt (level 7 version) 1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

See also