Ancient Red Dragon [1/2]Dragon · CR 24
Ancient Red Dragon [1/2]Gargantuan Dragon (Chromatic), Chaotic Evil
STR30+10DEX10+0CON29+9INT18+4WIS15+2CHA27+8
AC22HP507CR24SPD40 ft., Climb 40 ft., Fly 80 ft.
TRAITS

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS
Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray (level 3 version).

Ancient Red Dragon [2/2]Dragon · CR 24
Ancient Red Dragon [2/2]Gargantuan Dragon (Chromatic), Chaotic Evil
ACTIONS (cont.)
Rend

Melee Attack Roll: +17, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 10 (3d6) Fire damage.

Fire Breath (Recharge 5–6)

Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 91 (26d6) Fire damage. Success: Half damage.

LEGENDARY ACTIONS
Legendary Action Uses: 3 (4 in Lair)

Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Commanding Presence

The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn.

Fiery Rays

The dragon uses Spellcasting to cast Scorching Ray (level 3 version). The dragon can’t take this action again until the start of its next turn.

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

Ancient Red Dragon [1/3]
Gargantuan Dragon (Chromatic), Chaotic Evil
24
22Armor Class
507Hit Points
40 ft., Climb 40 ft., Fly 80 ft.Speed
STR30+10
DEX10+0
CON29+9
INT18+4
WIS15+2
CHA27+8

Initiative. +14

Senses. Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 26

Immunities. Fire

Languages. Common, Draconic

Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray (level

Dragon
Monster card
Ancient Red Dragon [2/3]
Gargantuan Dragon (Chromatic), Chaotic Evil
24
22Armor Class
507Hit Points
40 ft., Climb 40 ft., Fly 80 ft.Speed
STR30+10
DEX10+0
CON29+9
INT18+4
WIS15+2
CHA27+8

Actions (cont.)

3 version).

Rend. Melee Attack Roll: +17, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 10 (3d6) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 91 (26d6) Fire damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks): At Will: Command (level 2 version), Detect Magic, Scorching Ray (level 3 version) 1/Day Each: Fireball (level 6 version), Scrying

Dragon
Monster card
Ancient Red Dragon [3/3]
Gargantuan Dragon (Chromatic), Chaotic Evil
24
22Armor Class
507Hit Points
40 ft., Climb 40 ft., Fly 80 ft.Speed
STR30+10
DEX10+0
CON29+9
INT18+4
WIS15+2
CHA27+8

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn.

Fiery Rays. The dragon uses Spellcasting to cast Scorching Ray (level 3 version). The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Dragon
Monster card

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Ancient Red Dragon — printable monster card

Gargantuan Dragon (Chromatic), Chaotic Evil

  • CR 24
  • Dragon
  • Gargantuan

Full stat block

Armor Class
22
Hit Points
507
Initiative
+14
Speed
40 ft., Climb 40 ft., Fly 80 ft.
Senses
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 26
Immunities
Fire
Languages
Common, Draconic
Challenge Rating
24 (62,000 XP)
Proficiency bonus
+7
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
30 +10 10 +0 29 +9 18 +4 15 +2 27 +8

Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Scorching Ray (level 3 version).

Rend. Melee Attack Roll: +17, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 10 (3d6) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 24, each creature in a 90-foot Cone. Failure: 91 (26d6) Fire damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 23, +15 to hit with spell attacks): At Will: Command (level 2 version), Detect Magic, Scorching Ray (level 3 version) 1/Day Each: Fireball (level 6 version), Scrying

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn.

Fiery Rays. The dragon uses Spellcasting to cast Scorching Ray (level 3 version). The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

See also