Ancient Brass Dragon [1/3]Dragon · CR 20
Ancient Brass Dragon [1/3]Gargantuan Dragon (Metallic), Chaotic Good
STR27+8DEX10+0CON25+7INT16+3WIS15+2CHA22+6
AC20HP332CR20SPD40 ft., Burrow 40 ft., Fly 80 ft.
TRAITS

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS
Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting

Ancient Brass Dragon [2/3]Dragon · CR 20
Ancient Brass Dragon [2/3]Gargantuan Dragon (Metallic), Chaotic Good
ACTIONS (cont.)
Multiattack (cont.)

to cast Scorching Ray (level 3 version).

Rend

Melee Attack Roll: +14, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 7 (2d6) Fire damage.

Fire Breath (Recharge 5–6)

Dexterity Saving Throw: DC 21, each creature in a 90-foot-long, 5-footwide Line. Failure: 58 (13d8) Fire damage. Success: Half damage.

Sleep Breath

Constitution Saving Throw: DC 21, each creature in a 90-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

LEGENDARY ACTIONS
Legendary Action Uses: 3 (4 in Lair)

Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions.

Ancient Brass Dragon [3/3]Dragon · CR 20
Ancient Brass Dragon [3/3]Gargantuan Dragon (Metallic), Chaotic Good
LEGENDARY ACTIONS (cont.)
Legendary Action Uses: 3 (4 in Lair) (cont.)

The dragon regains all expended uses at the start of each of its turns.

Blazing Light

The dragon uses Spellcasting to cast Scorching Ray (level 3 version).

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

Scorching Sands

Dexterity Saving Throw: DC 20, one creature the dragon can see within 120 feet. Failure: 36 (8d8) Fire damage, and the target’s Speed is halved until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Ancient Brass Dragon [1/4]
Gargantuan Dragon (Metallic), Chaotic Good
20
20Armor Class
332Hit Points
40 ft., Burrow 40 ft., Fly 80 ft.Speed
STR27+8
DEX10+0
CON25+7
INT16+3
WIS15+2
CHA22+6

Initiative. +12

Senses. Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 24

Immunities. Fire

Languages. Common, Draconic

Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to

Dragon
Monster card
Ancient Brass Dragon [2/4]
Gargantuan Dragon (Metallic), Chaotic Good
20
20Armor Class
332Hit Points
40 ft., Burrow 40 ft., Fly 80 ft.Speed
STR27+8
DEX10+0
CON25+7
INT16+3
WIS15+2
CHA22+6

Actions (cont.)

cast Scorching Ray (level 3 version).

Rend. Melee Attack Roll: +14, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 7 (2d6) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 90-foot-long, 5-footwide Line. Failure: 58 (13d8) Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 21, each creature in a 90-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to

Dragon
Monster card
Ancient Brass Dragon [3/4]
Gargantuan Dragon (Metallic), Chaotic Good
20
20Armor Class
332Hit Points
40 ft., Burrow 40 ft., Fly 80 ft.Speed
STR27+8
DEX10+0
CON25+7
INT16+3
WIS15+2
CHA22+6

Actions (cont.)

wake it.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20): At Will: Detect Magic, Minor Illusion, Scorching Ray (level 3 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals 1/Day Each: Control Weather, Detect Thoughts

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the

Dragon
Monster card
Ancient Brass Dragon [4/4]
Gargantuan Dragon (Metallic), Chaotic Good
20
20Armor Class
332Hit Points
40 ft., Burrow 40 ft., Fly 80 ft.Speed
STR27+8
DEX10+0
CON25+7
INT16+3
WIS15+2
CHA22+6

Legendary Actions (cont.)

following actions. The dragon regains all expended uses at the start of each of its turns.

Blazing Light. The dragon uses Spellcasting to cast Scorching Ray (level 3 version).

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Scorching Sands. Dexterity Saving Throw: DC 20, one creature the dragon can see within 120 feet. Failure: 36 (8d8) Fire damage, and the target’s Speed is halved until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Dragon
Monster card

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Ancient Brass Dragon — printable monster card

Gargantuan Dragon (Metallic), Chaotic Good

  • CR 20
  • Dragon
  • Gargantuan

Full stat block

Armor Class
20
Hit Points
332
Initiative
+12
Speed
40 ft., Burrow 40 ft., Fly 80 ft.
Senses
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 24
Immunities
Fire
Languages
Common, Draconic
Challenge Rating
20 (25,000 XP)
Proficiency bonus
+6
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
History, Persuasion, Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
27 +8 10 +0 25 +7 16 +3 15 +2 22 +6

Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray (level 3 version).

Rend. Melee Attack Roll: +14, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 7 (2d6) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 90-foot-long, 5-footwide Line. Failure: 58 (13d8) Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 21, each creature in a 90-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20): At Will: Detect Magic, Minor Illusion, Scorching Ray (level 3 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals 1/Day Each: Control Weather, Detect Thoughts

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Blazing Light. The dragon uses Spellcasting to cast Scorching Ray (level 3 version).

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Scorching Sands. Dexterity Saving Throw: DC 20, one creature the dragon can see within 120 feet. Failure: 36 (8d8) Fire damage, and the target’s Speed is halved until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

See also