Air FormThe elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
ACTIONS
MultiattackThe elemental makes two Thunderous Slam attacks.
Whirlwind (Recharge 4–6)Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental’s space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.
Air Form. The elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Air Elemental [2/2]Large Elemental, Neutral
CR5
15Armor Class
90Hit Points
10 ft., Fly 90 ft. (hover)Speed
STR14+2
DEX20+5
CON14+2
INT6-2
WIS10+0
CHA6-2
Actions
Multiattack. The elemental makes two Thunderous Slam attacks.
Whirlwind (Recharge 4–6). Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental’s space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Air ElementalElemental · CR 5
Air ElementalLarge Elemental, Neutral
STR+214
DEX+520
CON+214
INT-26
WIS+010
CHA-26
AC15
HP90
CR5
SPD10 ft., Fly 90 ft. (hover)
TRAITS
Air FormThe elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
ACTIONS
MultiattackThe elemental makes two Thunderous Slam attacks.
Whirlwind (Recharge 4–6)Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental’s space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.
Air Form. The elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Air Elemental [2/2]Large Elemental, Neutral
CR5
15Armor Class
90Hit Points
10 ft., Fly 90 ft. (hover)Speed
STR14+2
DEX20+5
CON14+2
INT6-2
WIS10+0
CHA6-2
Actions
Multiattack. The elemental makes two Thunderous Slam attacks.
Whirlwind (Recharge 4–6). Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental’s space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Air Form. The elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Multiattack. The elemental makes two Thunderous Slam attacks.
Whirlwind (Recharge 4–6). Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental’s space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.