Air ElementalElemental · CR 5
Air ElementalLarge Elemental, Neutral
STR14+2DEX20+5CON14+2INT6-2WIS10+0CHA6-2
AC15HP90CR5SPD10 ft., Fly 90 ft. (hover)
TRAITS
Air Form

The elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

ACTIONS
Multiattack

The elemental makes two Thunderous Slam attacks.

Thunderous Slam

Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.

Whirlwind (Recharge 4–6)

Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental’s space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.

Air Elemental [1/2]
Large Elemental, Neutral
5
15Armor Class
90Hit Points
10 ft., Fly 90 ft. (hover)Speed
STR14+2
DEX20+5
CON14+2
INT6-2
WIS10+0
CHA6-2

Initiative. +5

Senses. Darkvision 60 ft.; Passive Perception 10

Resistances. Bludgeoning, Lightning, Piercing, Slashing

Immunities. Poison, Thunder; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Languages. Primordial (Auran)

Traits

Air Form. The elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack. The elemental makes two Thunderous Slam attacks.

Elemental
Monster card
Air Elemental [2/2]
Large Elemental, Neutral
5
15Armor Class
90Hit Points
10 ft., Fly 90 ft. (hover)Speed
STR14+2
DEX20+5
CON14+2
INT6-2
WIS10+0
CHA6-2

Actions (cont.)

Thunderous Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.

Whirlwind (Recharge 4–6). Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental’s space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.

Elemental
Monster card

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Air Elemental — printable monster card

Large Elemental, Neutral

  • CR 5
  • Elemental
  • Large

Full stat block

Armor Class
15
Hit Points
90
Initiative
+5
Speed
10 ft., Fly 90 ft. (hover)
Senses
Darkvision 60 ft.; Passive Perception 10
Resistances
Bludgeoning, Lightning, Piercing, Slashing
Immunities
Poison, Thunder; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Languages
Primordial (Auran)
Challenge Rating
5 (1,800 XP)
Proficiency bonus
+3
Ability scores
STR DEX CON INT WIS CHA
14 +2 20 +5 14 +2 6 -2 10 +0 6 -2

Traits

Air Form. The elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack. The elemental makes two Thunderous Slam attacks.

Thunderous Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.

Whirlwind (Recharge 4–6). Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental’s space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.

See also