Adult Gold Dragon [1/3]Dragon · CR 17
Adult Gold Dragon [1/3]Huge Dragon (Metallic), Lawful Good
STR+827
DEX+214
CON+725
INT+316
WIS+215
CHA+724
AC19
HP243
CR17
SPD40 ft., Fly 80 ft., Swim 40 ft.

TRAITS

AmphibiousThe dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Adult Gold Dragon [2/3]Dragon · CR 17
Adult Gold Dragon [2/3]Huge Dragon (Metallic), Lawful Good

ACTIONS

MultiattackThe dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 2 version) or (B) Weakening Breath.

RendMelee Attack Roll: +14, reach 10 ft. Hit: 17 (2d8 + 8) Slashing damage plus 4 (1d8) Fire damage.

Fire Breath (Recharge 5–6)Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 66 (12d10) Fire damage. Success: Half damage.

Weakening BreathStrength Saving Throw: DC 21, each creature that isn’t currently affected by this breath in a 60-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Adult Gold Dragon [3/3]Dragon · CR 17
Adult Gold Dragon [3/3]Huge Dragon (Metallic), Lawful Good

LEGENDARY ACTIONS

Legendary Action Uses: 3 (4 in Lair)Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

BanishCharisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 10 (3d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon’s next turn, at which point it reappears in an unoccupied space of the dragon’s choice within 120 feet of the dragon. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Guiding LightThe dragon uses Spellcasting to cast Guiding Bolt (level 2 version).

PounceThe dragon moves up to half its Speed, and it makes one Rend attack.

Adult Gold Dragon [1/4]Huge Dragon (Metallic), Lawful Good
CR17
19Armor Class
243Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR27+8
DEX14+2
CON25+7
INT16+3
WIS15+2
CHA24+7

Initiative. +14

Senses. Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 24

Immunities. Fire

Languages. Common, Draconic

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 2 version) or (B) Weakening Breath.

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Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Adult Gold Dragon [2/4]Huge Dragon (Metallic), Lawful Good
CR17
19Armor Class
243Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR27+8
DEX14+2
CON25+7
INT16+3
WIS15+2
CHA24+7

Actions (cont.)

Rend. Melee Attack Roll: +14, reach 10 ft. Hit: 17 (2d8 + 8) Slashing damage plus 4 (1d8) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 66 (12d10) Fire damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks): At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Flame Strike, Zone of Truth

Weakening Breath. Strength Saving Throw: DC 21, each creature that isn’t currently affected by this breath in a 60-foot Cone. Failure:

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Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Adult Gold Dragon [3/4]Huge Dragon (Metallic), Lawful Good
CR17
19Armor Class
243Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR27+8
DEX14+2
CON25+7
INT16+3
WIS15+2
CHA24+7

Actions (cont.)

The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Banish. Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 10 (3d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon’s next turn, at which point it reappears in an unoccupied space of the dragon’s choice within

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Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Adult Gold Dragon [4/4]Huge Dragon (Metallic), Lawful Good
CR17
19Armor Class
243Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR27+8
DEX14+2
CON25+7
INT16+3
WIS15+2
CHA24+7

Legendary Actions (cont.)

120 feet of the dragon. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 2 version).

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

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Dragon
Monster card
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A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it spans 3 tent cards instead of being truncated. Print them all.

This stat block is long: it spans 4 cards instead of being truncated. Print them all.

Pick “Save as PDF” as the destination in the print dialog.

Adult Gold Dragon — printable monster card

Huge Dragon (Metallic), Lawful Good

  • CR 17
  • Dragon
  • Huge

Full stat block

Armor Class
19
Hit Points
243
Initiative
+14
Speed
40 ft., Fly 80 ft., Swim 40 ft.
Senses
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 24
Immunities
Fire
Languages
Common, Draconic
Challenge Rating
17 (18,000 XP)
Proficiency bonus
+6
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
Insight, Persuasion, Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
27 +8 14 +2 25 +7 16 +3 15 +2 24 +7

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Spellcasting to cast Guiding Bolt (level 2 version) or (B) Weakening Breath.

Rend. Melee Attack Roll: +14, reach 10 ft. Hit: 17 (2d8 + 8) Slashing damage plus 4 (1d8) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 21, each creature in a 60-foot Cone. Failure: 66 (12d10) Fire damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks): At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Flame Strike, Zone of Truth

Weakening Breath. Strength Saving Throw: DC 21, each creature that isn’t currently affected by this breath in a 60-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Banish. Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 10 (3d6) Force damage, and the target has the Incapacitated condition and is transported to a harmless demiplane until the start of the dragon’s next turn, at which point it reappears in an unoccupied space of the dragon’s choice within 120 feet of the dragon. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 2 version).

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

See also