Adult Black Dragon [1/2]Dragon · CR 14
Adult Black Dragon [1/2]Huge Dragon (Chromatic), Chaotic Evil
STR23+6DEX14+2CON21+5INT14+2WIS13+1CHA19+4
AC19HP195CR14SPD40 ft., Fly 80 ft., Swim 40 ft.
TRAITS
Amphibious

The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS
Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Acid Arrow (level 3 version).

Adult Black Dragon [2/2]Dragon · CR 14
Adult Black Dragon [2/2]Huge Dragon (Chromatic), Chaotic Evil
ACTIONS (cont.)
Rend

Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Acid damage.

Acid Breath (Recharge 5–6)

Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-footwide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.

LEGENDARY ACTIONS
Legendary Action Uses: 3 (4 in Lair)

Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Cloud of Insects

Dexterity Saving Throw: DC 17, one creature the dragon can see within 120 feet. Failure: 22 (4d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Frightful Presence

The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

Adult Black Dragon [1/4]
Huge Dragon (Chromatic), Chaotic Evil
14
19Armor Class
195Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR23+6
DEX14+2
CON21+5
INT14+2
WIS13+1
CHA19+4

Initiative. +12

Senses. Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21

Immunities. Acid

Languages. Common, Draconic

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Dragon
Monster card
Adult Black Dragon [2/4]
Huge Dragon (Chromatic), Chaotic Evil
14
19Armor Class
195Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR23+6
DEX14+2
CON21+5
INT14+2
WIS13+1
CHA19+4

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Acid Arrow (level 3 version).

Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Acid damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-footwide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks): At Will: Acid Arrow (level 3 version), Detect Magic, Fear 1/Day

Dragon
Monster card
Adult Black Dragon [3/4]
Huge Dragon (Chromatic), Chaotic Evil
14
19Armor Class
195Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR23+6
DEX14+2
CON21+5
INT14+2
WIS13+1
CHA19+4

Actions (cont.)

Each: Speak with Dead, Vitriolic Sphere

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Cloud of Insects. Dexterity Saving Throw: DC 17, one creature the dragon can see within 120 feet. Failure: 22 (4d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Dragon
Monster card
Adult Black Dragon [4/4]
Huge Dragon (Chromatic), Chaotic Evil
14
19Armor Class
195Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR23+6
DEX14+2
CON21+5
INT14+2
WIS13+1
CHA19+4

Legendary Actions (cont.)

Frightful Presence. The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Dragon
Monster card

A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.

This stat block is long: it spans 4 cards instead of being truncated. Print them all.

Pick “Save as PDF” as the destination in the print dialog.

Adult Black Dragon — printable monster card

Huge Dragon (Chromatic), Chaotic Evil

  • CR 14
  • Dragon
  • Huge

Full stat block

Armor Class
19
Hit Points
195
Initiative
+12
Speed
40 ft., Fly 80 ft., Swim 40 ft.
Senses
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21
Immunities
Acid
Languages
Common, Draconic
Challenge Rating
14 (11,500 XP)
Proficiency bonus
+5
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
23 +6 14 +2 21 +5 14 +2 13 +1 19 +4

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Acid Arrow (level 3 version).

Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 13 (2d6 + 6) Slashing damage plus 4 (1d8) Acid damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-footwide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks): At Will: Acid Arrow (level 3 version), Detect Magic, Fear 1/Day Each: Speak with Dead, Vitriolic Sphere

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Cloud of Insects. Dexterity Saving Throw: DC 17, one creature the dragon can see within 120 feet. Failure: 22 (4d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Frightful Presence. The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

See also