Staff of the Woodlands — printable magic item

Staff

  • Staff
  • Rare
  • Attunement required
Staff of the Woodlands [1/2]Staff · Rare
Staff of the Woodlands [1/2]Staff
RarityRareAttun.YesPropsRequires Attunement by a Druid

This staff has 6 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.

Spell Charge

Cost

Animal Friendship

Staff of the Woodlands [2/2]Staff · Rare
Staff of the Woodlands [2/2]Staff

Awaken

Barkskin

Locate Animals or Plants

Pass without Trace

Speak with Animals

Speak with Plants

Tree Form. You can take a Magic action to plant one end of the staff in earth in an unoccupied space and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic that can be discerned with the Detect Magic spell. While touching the tree and using a Magic action, you return the staff to its normal form. Any creature in the tree falls when the tree reverts to a staff. Regaining Charges. The staff regains 1d6 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff loses its properties and becomes a nonmagical Quarterstaff.

Wall of Thorns

Staff of the Woodlands [1/2]
Staff
RareRarity
YesAttunement
Requires Attunement by a DruidProperties

This staff has 6 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.

Spell Charge

Cost

Animal Friendship

Awaken

Barkskin

Locate Animals or Plants

Pass without Trace

Speak with Animals

Speak with Plants

Tree Form. You can take a Magic action to plant one end of the

Staff
Magic item card
Staff of the Woodlands [2/2]
Staff
RareRarity
YesAttunement
Requires Attunement by a DruidProperties

staff in earth in an unoccupied space and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic that can be discerned with the Detect Magic spell. While touching the tree and using a Magic action, you return the staff to its normal form. Any creature in the tree falls when the tree reverts to a staff. Regaining Charges. The staff regains 1d6 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff loses its properties and becomes a nonmagical Quarterstaff.

Wall of Thorns

Staff
Magic item card

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At a glance

Item type
Staff
Category
Staff
Rarity
Rare
Attunement
Attunement required
Properties
Requires Attunement by a Druid

Full description

This staff has 6 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.

Spell Charge

Cost

Animal Friendship

Awaken

Barkskin

Locate Animals or Plants

Pass without Trace

Speak with Animals

Speak with Plants

Tree Form. You can take a Magic action to plant one end of the staff in earth in an unoccupied space and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of Transmutation magic that can be discerned with the Detect Magic spell. While touching the tree and using a Magic action, you return the staff to its normal form. Any creature in the tree falls when the tree reverts to a staff. Regaining Charges. The staff regains 1d6 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff loses its properties and becomes a nonmagical Quarterstaff.

Wall of Thorns

See also