Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword — Requires AttunementProperties
When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of yourself. Once used, this property can’t be used again for 1 hour.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Weapon
Magic item card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Frost BrandWeapon
Very RareRarity
YesAttunement
Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword — Requires AttunementProperties
When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of yourself. Once used, this property can’t be used again for 1 hour.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
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At a glance
Item type
Weapon
Category
Weapon
Rarity
Very Rare
Attunement
Attunement required
Properties
Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword — Requires Attunement
Full description
When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of yourself. Once used, this property can’t be used again for 1 hour.