Deck of Illusions — printable magic item

Wondrous Item

  • Wondrous item
  • Uncommon
  • No attunement
Deck of Illusions [1/3]Wondrous Item · Uncommon
Deck of Illusions [1/3]Wondrous Item
RarityUncommonAttun.NoProps

This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing 1d20 − 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created by the card looks and behaves like a real creature of its kind, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can take a Magic action to move it anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be false, because objects pass through it. A creature that takes a Study action to visually inspect the illusory creature identifies it as an illusion with a successful DC 15 Intelligence (Investigation) check. The illusion lasts until its card is moved or the illusion is dispelled (using a Dispel Magic spell or a similar effect). When the illusion ends, the image on its card disappears, and that card can’t be used again.

Deck of Illusions [2/3]Wondrous Item · Uncommon
Deck of Illusions [2/3]Wondrous Item

Deck of Illusions

1d100 Illusion*

01–03 Adult Red Dragon

04–06 Archmage

07–09 Assassin

10–12 Bandit Captain

13–15 Basilisk

16–18 Berserker

19–21 Bugbear Warrior

22–24 Cloud Giant

25–27 Druid

28–30 Erinyes

31–33 Ettin

34–36 Fire Giant

37–39 Frost Giant

40–42 Gnoll Warrior

43–45 Goblin Warrior

46–48 Guardian Naga

49–51 Hill Giant

52–54 Hobgoblin Warrior

55–57 Incubus

Deck of Illusions [3/3]Wondrous Item · Uncommon
Deck of Illusions [3/3]Wondrous Item

58–60 Iron Golem

61–63 Knight

64–66 Kobold Warrior

67–69 Lich

70–72 Medusa

73–75 Night Hag

76–78 Ogre

79–81 Oni

1d100 Illusion*

82–84 Priest

85–87 Succubus

88–90 Troll

91–93 Veteran Warrior

94–96 Wyvern

97–00 The card drawer

*Stat blocks for these creatures (except the card drawer) appear in "Monsters."

Deck of Illusions [1/4]
Wondrous Item
UncommonRarity
NoAttunement
Properties

This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing 1d20 − 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created by the card looks and behaves like a real creature of its kind, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can take a Magic action to move it anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be false, because objects pass through it. A creature that takes a Study action to visually inspect the illusory creature identifies it as an illusion with a successful DC 15 Intelligence (Investigation) check. The illusion lasts until its card is moved or the illusion is dispelled (using a Dispel Magic spell or a similar effect). When the illusion ends, the image on its card disappears, and that card can’t be used again.

Wondrous item
Magic item card
Deck of Illusions [2/4]
Wondrous Item
UncommonRarity
NoAttunement
Properties

Deck of Illusions

1d100 Illusion*

01–03 Adult Red Dragon

04–06 Archmage

07–09 Assassin

10–12 Bandit Captain

13–15 Basilisk

16–18 Berserker

19–21 Bugbear Warrior

22–24 Cloud Giant

25–27 Druid

28–30 Erinyes

31–33 Ettin

34–36 Fire Giant

Wondrous item
Magic item card
Deck of Illusions [3/4]
Wondrous Item
UncommonRarity
NoAttunement
Properties

37–39 Frost Giant

40–42 Gnoll Warrior

43–45 Goblin Warrior

46–48 Guardian Naga

49–51 Hill Giant

52–54 Hobgoblin Warrior

55–57 Incubus

58–60 Iron Golem

61–63 Knight

64–66 Kobold Warrior

67–69 Lich

70–72 Medusa

73–75 Night Hag

76–78 Ogre

Wondrous item
Magic item card
Deck of Illusions [4/4]
Wondrous Item
UncommonRarity
NoAttunement
Properties

79–81 Oni

1d100 Illusion*

82–84 Priest

85–87 Succubus

88–90 Troll

91–93 Veteran Warrior

94–96 Wyvern

97–00 The card drawer

*Stat blocks for these creatures (except the card drawer) appear in "Monsters."

Wondrous item
Magic item card

A tent card folds in two: the name faces the players, the description faces you. This description is long: it spans 3 tent cards rather than being cut. Print them all.

This description is long: it spans 4 cards rather than being cut. Print them all.

Pick “Save as PDF” as the destination in your browser’s print dialog.

At a glance

Item type
Wondrous Item
Category
Wondrous item
Rarity
Uncommon
Attunement
No attunement

Full description

This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing 1d20 − 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created by the card looks and behaves like a real creature of its kind, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can take a Magic action to move it anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be false, because objects pass through it. A creature that takes a Study action to visually inspect the illusory creature identifies it as an illusion with a successful DC 15 Intelligence (Investigation) check. The illusion lasts until its card is moved or the illusion is dispelled (using a Dispel Magic spell or a similar effect). When the illusion ends, the image on its card disappears, and that card can’t be used again.

Deck of Illusions

1d100 Illusion*

01–03 Adult Red Dragon

04–06 Archmage

07–09 Assassin

10–12 Bandit Captain

13–15 Basilisk

16–18 Berserker

19–21 Bugbear Warrior

22–24 Cloud Giant

25–27 Druid

28–30 Erinyes

31–33 Ettin

34–36 Fire Giant

37–39 Frost Giant

40–42 Gnoll Warrior

43–45 Goblin Warrior

46–48 Guardian Naga

49–51 Hill Giant

52–54 Hobgoblin Warrior

55–57 Incubus

58–60 Iron Golem

61–63 Knight

64–66 Kobold Warrior

67–69 Lich

70–72 Medusa

73–75 Night Hag

76–78 Ogre

79–81 Oni

1d100 Illusion*

82–84 Priest

85–87 Succubus

88–90 Troll

91–93 Veteran Warrior

94–96 Wyvern

97–00 The card drawer

*Stat blocks for these creatures (except the card drawer) appear in "Monsters."

See also