WolfBeast · CR 1/4
WolfMedium Beast, Unaligned
STR14+2DEX15+2CON12+1INT3-4WIS12+1CHA6-2
AC12HP11CR1/4SPD40 ft.
TRAITS
Pack Tactics

The wolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

ACTIONS
Bite

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.

Wolf
Medium Beast, Unaligned
1/4
12Armor Class
11Hit Points
40 ft.Speed
STR14+2
DEX15+2
CON12+1
INT3-4
WIS12+1
CHA6-2

Initiative. +2

Senses. Darkvision 60 ft.; Passive Perception 15

Languages. None

Traits

Pack Tactics. The wolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.

Beast
Monster card

A tent card folds in half: the name faces the players, the stat block faces you.

Pick “Save as PDF” as the destination in the print dialog.

Wolf — printable tent card

Medium Beast, Unaligned

  • CR 1/4
  • Beast
  • Medium

Full stat block

Armor Class
12
Hit Points
11
Initiative
+2
Speed
40 ft.
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
None
Challenge Rating
1/4 (50 XP)
Proficiency bonus
+2
Skill proficiencies
Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
14 +2 15 +2 12 +1 3 -4 12 +1 6 -2

Traits

Pack Tactics. The wolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.

See also