Swarm of RavensSwarm · CR 1/4
Swarm of RavensMedium Swarm of Tiny Beasts, Unaligned
STR6-2DEX14+2CON12+1INT5-3WIS12+1CHA6-2
AC12HP11CR1/4SPD10 ft., Fly 50 ft.
TRAITS
Swarm

The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can’t regain Hit Points or gain Temporary Hit Points.

ACTIONS
Beaks

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.

Cacophony (Recharge 6)

Wisdom Saving Throw: DC 10, one creature in the swarm’s space. Failure: The target has the Deafened condition until the start of the swarm’s next turn. While Deafened, the target also has Disadvantage on ability checks and attack rolls.

Swarm of Ravens [1/2]
Medium Swarm of Tiny Beasts, Unaligned
1/4
12Armor Class
11Hit Points
10 ft., Fly 50 ft.Speed
STR6-2
DEX14+2
CON12+1
INT5-3
WIS12+1
CHA6-2

Initiative. +2

Senses. Passive Perception 15

Resistances. Bludgeoning, Piercing, Slashing

Immunities. Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Languages. None

Traits

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can’t regain Hit Points or gain Temporary Hit Points.

Swarm
Monster card
Swarm of Ravens [2/2]
Medium Swarm of Tiny Beasts, Unaligned
1/4
12Armor Class
11Hit Points
10 ft., Fly 50 ft.Speed
STR6-2
DEX14+2
CON12+1
INT5-3
WIS12+1
CHA6-2

Actions

Beaks. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.

Cacophony (Recharge 6). Wisdom Saving Throw: DC 10, one creature in the swarm’s space. Failure: The target has the Deafened condition until the start of the swarm’s next turn. While Deafened, the target also has Disadvantage on ability checks and attack rolls.

Swarm
Monster card

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Swarm of Ravens — printable tent card

Medium Swarm of Tiny Beasts, Unaligned

  • CR 1/4
  • Swarm
  • Medium

Full stat block

Armor Class
12
Hit Points
11
Initiative
+2
Speed
10 ft., Fly 50 ft.
Senses
Passive Perception 15
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Languages
None
Challenge Rating
1/4 (50 XP)
Proficiency bonus
+2
Skill proficiencies
Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
6 -2 14 +2 12 +1 5 -3 12 +1 6 -2

Traits

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can’t regain Hit Points or gain Temporary Hit Points.

Actions

Beaks. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.

Cacophony (Recharge 6). Wisdom Saving Throw: DC 10, one creature in the swarm’s space. Failure: The target has the Deafened condition until the start of the swarm’s next turn. While Deafened, the target also has Disadvantage on ability checks and attack rolls.

See also