Swarm of RavensMedium Swarm of Tiny Beasts, Unaligned
STR-26
DEX+214
CON+112
INT-35
WIS+112
CHA-26
AC12
HP11
CR1/4
SPD10 ft., Fly 50 ft.
TRAITS
SwarmThe swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can’t regain Hit Points or gain Temporary Hit Points.
ACTIONS
BeaksMelee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.
Cacophony (Recharge 6)Wisdom Saving Throw: DC 10, one creature in the swarm’s space. Failure: The target has the Deafened condition until the start of the swarm’s next turn. While Deafened, the target also has Disadvantage on ability checks and attack rolls.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Swarm of Ravens [1/2]Medium Swarm of Tiny Beasts, Unaligned
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can’t regain Hit Points or gain Temporary Hit Points.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Swarm
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Swarm of Ravens [2/2]Medium Swarm of Tiny Beasts, Unaligned
CR1/4
12Armor Class
11Hit Points
10 ft., Fly 50 ft.Speed
STR6-2
DEX14+2
CON12+1
INT5-3
WIS12+1
CHA6-2
Actions
Beaks. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.
Cacophony (Recharge 6). Wisdom Saving Throw: DC 10, one creature in the swarm’s space. Failure: The target has the Deafened condition until the start of the swarm’s next turn. While Deafened, the target also has Disadvantage on ability checks and attack rolls.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Swarm
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Swarm of RavensSwarm · CR 1/4
Swarm of RavensMedium Swarm of Tiny Beasts, Unaligned
STR-26
DEX+214
CON+112
INT-35
WIS+112
CHA-26
AC12
HP11
CR1/4
SPD10 ft., Fly 50 ft.
TRAITS
SwarmThe swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can’t regain Hit Points or gain Temporary Hit Points.
ACTIONS
BeaksMelee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.
Cacophony (Recharge 6)Wisdom Saving Throw: DC 10, one creature in the swarm’s space. Failure: The target has the Deafened condition until the start of the swarm’s next turn. While Deafened, the target also has Disadvantage on ability checks and attack rolls.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Swarm of Ravens [1/2]Medium Swarm of Tiny Beasts, Unaligned
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can’t regain Hit Points or gain Temporary Hit Points.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Swarm of Ravens [2/2]Medium Swarm of Tiny Beasts, Unaligned
CR1/4
12Armor Class
11Hit Points
10 ft., Fly 50 ft.Speed
STR6-2
DEX14+2
CON12+1
INT5-3
WIS12+1
CHA6-2
Actions
Beaks. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.
Cacophony (Recharge 6). Wisdom Saving Throw: DC 10, one creature in the swarm’s space. Failure: The target has the Deafened condition until the start of the swarm’s next turn. While Deafened, the target also has Disadvantage on ability checks and attack rolls.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Beaks. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage, or 2 (1d4) Piercing damage if the swarm is Bloodied.
Cacophony (Recharge 6). Wisdom Saving Throw: DC 10, one creature in the swarm’s space. Failure: The target has the Deafened condition until the start of the swarm’s next turn. While Deafened, the target also has Disadvantage on ability checks and attack rolls.