Reef SharkBeast · CR 1/2
Reef SharkMedium Beast, Unaligned
STR14+2DEX15+2CON13+1INT1-5WIS10+0CHA4-3
AC12HP22CR1/2SPD5 ft., Swim 30 ft.
TRAITS
Pack Tactics

The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Water Breathing

The shark can breathe only underwater.

ACTIONS
Bite

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.

Reef Shark
Medium Beast, Unaligned
1/2
12Armor Class
22Hit Points
5 ft., Swim 30 ft.Speed
STR14+2
DEX15+2
CON13+1
INT1-5
WIS10+0
CHA4-3

Initiative. +2

Senses. Blindsight 30 ft.; Passive Perception 12

Languages. None

Traits

Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.

Beast
Monster card

A tent card folds in half: the name faces the players, the stat block faces you.

Pick “Save as PDF” as the destination in the print dialog.

Reef Shark — printable tent card

Medium Beast, Unaligned

  • CR 1/2
  • Beast
  • Medium

Full stat block

Armor Class
12
Hit Points
22
Initiative
+2
Speed
5 ft., Swim 30 ft.
Senses
Blindsight 30 ft.; Passive Perception 12
Languages
None
Challenge Rating
1/2 (100 XP)
Proficiency bonus
+2
Skill proficiencies
Perception
Ability scores
STR DEX CON INT WIS CHA
14 +2 15 +2 13 +1 1 -5 10 +0 4 -3

Traits

Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.

See also