The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
The shark can breathe only underwater.
Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.
Initiative. +2
Senses. Blindsight 30 ft.; Passive Perception 12
Languages. None
Traits
Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.
A tent card folds in half: the name faces the players, the stat block faces you.
Pick “Save as PDF” as the destination in the print dialog.
Reef Shark — printable tent card
Medium Beast, Unaligned
Full stat block
- Armor Class
- 12
- Hit Points
- 22
- Initiative
- +2
- Speed
- 5 ft., Swim 30 ft.
- Senses
- Blindsight 30 ft.; Passive Perception 12
- Languages
- None
- Challenge Rating
- 1/2 (100 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Perception
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 +2 | 15 +2 | 13 +1 | 1 -5 | 10 +0 | 4 -3 |
Traits
Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.