The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
The octopus can breathe only underwater.
Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Initiative. +2
Senses. Darkvision 30 ft.; Passive Perception 12
Languages. None
Traits
Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Reactions
Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Pick “Save as PDF” as the destination in the print dialog.
Octopus — printable tent card
Small Beast, Unaligned
Full stat block
- Armor Class
- 12
- Hit Points
- 3
- Initiative
- +2
- Speed
- 5 ft., Swim 30 ft.
- Senses
- Darkvision 30 ft.; Passive Perception 12
- Languages
- None
- Challenge Rating
- 0 (10 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Perception, Stealth (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 -3 | 15 +2 | 11 +0 | 3 -4 | 10 +0 | 4 -3 |
Traits
Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Reactions
Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.